private static List<GameObject> GetPrefabs()
        {
            List<GameObject> prefabList = new List<GameObject>();

            获取场景所有物体
            GameObject[] tmpObjs = Resources.FindObjectsOfTypeAll<GameObject>() as GameObject[];
            //GameObject[] tmpObjs = Object.FindObjectsOfType<GameObject>();
            //if (tmpObjs != null && tmpObjs.Length > 0)
            //    prefabList.AddRange(tmpObjs);

            //获取Project所有物体
            //获取Asset文件夹下所有Prefab的GUID
            string[] ids = AssetDatabase.FindAssets("t:Prefab", new string[] { "Assets" });
            for (int i = 0; i < ids.Length; i++)
            {
                //根据GUID获取路径
                string tempPath = AssetDatabase.GUIDToAssetPath(ids[i]);
                if (!string.IsNullOrEmpty(tempPath))
                {
                    //根据路径获取Prefab(GameObject)
                    GameObject tempObj = AssetDatabase.LoadAssetAtPath(tempPath, typeof(GameObject)) as GameObject;
                    if (tempObj != null)
                    {
                        prefabList.Add(tempObj);

                        Collider tempColl = tempObj.GetComponent<Collider>();
                        if (tempColl != null)
                        { 
                            //Do something
                        }
                    }
                }
            }
            //
            return prefabList;
        }