CAD交互绘制矩形框(com接口)
主要用到函数说明:
_DMxDrawX::DrawLine
绘制一个直线。详细说明如下:
| 参数 | 说明 |
|---|---|
|
DOUBLE dX1 |
直线的开始点x坐标 |
|
DOUBLE dY1 |
直线的开始点y坐标 |
|
DOUBLE dX2 |
直线的结束点x坐标 |
|
DOUBLE dY2 |
直线的结束点y坐标 |
IMxDrawCustomEntity::Draw
把实体绘制到图上。一般用于动态拖放时,在拖放结束时,绘制到图上。
c#中实现代码说明:
动态拖放时的绘制事件:
private void DrawPathToPolyline()
{
// 创建一个与用户交互取点的对象。
MxDrawPoint point1 = (MxDrawPoint)axMxDrawX1.GetPoint(false, 0, 0, "\n 点取开始点:");
if (point1 == null)
{
return;
}
MxDrawUiPrPoint getSecondPt = new MxDrawUiPrPoint();
getSecondPt.message = "第二点";
getSecondPt.basePoint = point1;
//不开启皮筋效果
getSecondPt.setUseBasePt(false);
//调用
var spDrawData = getSecondPt.InitUserDraw("TestDynDrawMatrix1");
// 设置动态绘制参数.
spDrawData.SetPoint("BasePoint", point1);
// 开始取第二个点。
if (getSecondPt.go() != MCAD_McUiPrStatus.mcOk)
return;
var ret = spDrawData.Draw();
}
动态绘制矩形框:
private void axMxDrawX1_DynWorldDraw(object sender, AxMxDrawXLib._DMxDrawXEvents_DynWorldDrawEvent e)
{
MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pData;
MxDrawWorldDraw pWorldDraw = (MxDrawWorldDraw)e.pWorldDraw;
string sGuid = pCustomEntity.Guid;
MxDrawPoint curPoint = new MxDrawPoint();
curPoint.x = e.dX;
curPoint.y = e.dY;
if(sGuid == "TestDynDrawMatrix1")
{
//与用户交互在图面上提取一个点
var vBasePt = pCustomEntity.GetPoint("BasePoint");
//绘制一个直线
//参数一直线的开始点x坐标,参数二直线的开始点y坐标,参数三直线的结束点x坐标,参数四直线的结束点y坐标
pWorldDraw.DrawLine(vBasePt.x, vBasePt.y, vBasePt.x, curPoint.y);
pWorldDraw.DrawLine(vBasePt.x, curPoint.y, curPoint.x, curPoint.y);
pWorldDraw.DrawLine(curPoint.x, curPoint.y, curPoint.x, vBasePt.y);
pWorldDraw.DrawLine(curPoint.x, vBasePt.y, vBasePt.x, vBasePt.y);
}
}
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