前端-gui
组件:
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窗口
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弹窗
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面板
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文本框
-
按钮
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图片
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监听事件
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鼠标
-
键盘事件
-
破解工具
1.简介
GUI的核心技术:Swing AWT,
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界面不美观
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需要jre环境!
为什么要学习
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可以写出自己心中的一些小工具
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工作时候,也可能需要维护到swing界面,概率极小!
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了解MVC架构,了解监听!
2.AWT
2.1:Awt介绍
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包含了很多的类和接口!GUI:图形用户界面
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元素:窗口,按钮,文本框
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java.awt
2.2组件和容器
1.frame
package gui;
import java.awt.*;
//GUI的第一个界面
public class TextFrame {
public static void main(String[] args) {
//Frame对象 看源码
Frame frame = new Frame("我的第一个java图形窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置颜色 Color
frame.setBackground(new Color(39, 75, 153, 91));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
多个界面
package gui;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.blue);
MyFrame myFrame3 = new MyFrame(500, 100, 200, 200, Color.blue);
MyFrame myFrame4 = new MyFrame(700, 100, 200, 200, Color.blue);
}
}
class MyFrame extends Frame{
static int id=0;//可能存在多个窗口,我们需要一个计算器
public MyFrame(int x,int y,int w,int h,Color color){
super("Myframe"+(++id));
setVisible(true);
setBounds(x,y,w,h);
setBackground(color);
}
}
2.面板Panel
解决了关闭事件!
package gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
//面板Panel,可以看成时一个空间,不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(new Color(27, 60, 128));
//panel设置坐标,相对于panel
panel.setBounds(50, 50, 400, 400);
panel.setBackground(new Color(23, 128, 126));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭时间 System.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候做的事情
3.布局管理
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流式布局
package gui;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
//frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(300,300);
//添加按钮
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
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东西南北中
package gui;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(300,300);
frame.setVisible(true);
}
}
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表格布局 Grid
package gui;
import java.awt.*;
public class TestGridLatout {
public static void main(String[] args) {
Frame frame = new Frame();
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//java函数!自动布局
frame.setVisible(true);
}
}
代码实现:
package gui;
import java.awt.*;
public class LX {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setLayout(new GridLayout(2,1));
frame.setVisible(true);
frame.setSize(500,400);
frame.setLocation(500,600);
frame.setBackground(new Color(1,1,1));
//四个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
p1.add(new Button("East1"),BorderLayout.EAST);
p1.add(new Button("West1"),BorderLayout.WEST);
p2.add(new Button("p2-t"));
p2.add(new Button("p2-d"));
p1.add(p2,BorderLayout.CENTER);
p3.add(new Button("East2"),BorderLayout.EAST);
p3.add(new Button("West2"),BorderLayout.WEST);
for (int i = 0; i <4 ; i++) {
p4.add(new Button("p4-"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}
总结:
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Frame是一个顶级窗口
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Panel无法单独显示,必须添加到某个容器中
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布局管理器
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流式
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东西南北中
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表格
-
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大小,定位,背景颜色,可见性,监听
4.事件监听
事件监听:当某个事情发生的时候,干什么?
package gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮触发事件
Frame frame = new Frame();
Button button = new Button();
//因为需要addActionListener()需要一个ActionListener,所有我们需要构造一个
MyActionListener myActionListener=new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
多个按钮共享一个是事件
package gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestAction2 {
public static void main(String[] args) {
//两个按钮实现同一个监听
//开始 停止
Frame frame = new Frame("开始 停止");
Button btn1 = new Button("start");
Button btn2 = new Button("end");
//多个按钮只写一个监听类
btn2.setActionCommand("btn-stop");
MyMonitor myMonitor = new MyMonitor();
btn1.addActionListener(myMonitor);
btn2.addActionListener(myMonitor);
frame.add(btn1,BorderLayout.NORTH);
frame.add(btn2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
5.输入框TextFiled 监听
package gui;
import OOP.demo5.A;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText1 {
public static void main(String[] args) {
//启动!
new MyFrame1();
}
}
class MyFrame1 extends Frame{
public MyFrame1(){
TextField textField = new TextField();
add(textField);
//监听文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下回车就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
6.简易计算器,组合+内部类回顾复习!
oop原则:组合大于继承!
class A extends B{
}
class A{
public B b;
}
目前代码
package gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator(){
//三个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalListenter(num1,num2,num3));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalListenter implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalListenter(TextField num1,TextField num2,TextField num3){
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
完全改造为面向对象写法
package gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalListenter(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalListenter implements ActionListener{
//获取计算器这个对象,在一个类中组合另一个类
Calculator calculator=null;
public MyCalListenter(Calculator calculator){
this.calculator=calculator;
}
内部类:
-
更好的包装
package gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalListenter());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法!
private class MyCalListenter implements ActionListener{
7.画笔
package gui;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setVisible(true);
setBounds(200,200,600,400);
}
//画笔
8.鼠标监听
目的:想要实现鼠标画画!
package gui;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//测试鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame3("画图");
}
}
class MyFrame3 extends Frame{
//画画需要画笔,需要监听鼠标当前的位置
//需要集合存储这个点
ArrayList points;
public MyFrame3(String title) {
super(title);
setBounds(300,300,500,600);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
9.窗口监听
package gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBounds(200,200,500,400);
setBackground(Color.blue);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
1.0键盘监听
package gui;
import javafx.scene.input.KeyCode;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
super();
setBounds(50,50,600,700);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
3.Swing
3.1窗口,面板
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init()初始化
public void init(){
//顶级窗口
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
jf.setBackground(Color.cyan);
//设置文字 JLable
JLabel label = new JLabel("欢迎来到java");
jf.add(label);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JFrameDemo().init();
}
}
标签居中
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo2 {
public static void main(String[] args) {
new Myjframe2().init();
}
}
class Myjframe2 extends JFrame{
public void init(){
this.setBounds(20,20,200,200);
this.setVisible(true);
JLabel label = new JLabel("欢迎来到java");
this.add(label);
//文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.BLUE);
}
}
3.2弹窗
JDialog,用来被弹出,默认就有关闭事件!
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame放东西,容器
Container container=this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出对话框");//创建
jButton.setBounds(30,30,200,50);
//点击按钮的时候弹出弹窗
jButton.addActionListener(new AbstractAction() {
3.3 标签
label
new Label("XXX");
图标 ICON
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){}//无参构造
public IconDemo(int width,int height){
this.width=width;
this.height=height;
}
public void init(){
IconDemo iconDemo = new IconDemo(10, 10);
//图标放在标签,也可以放在按钮上
JLabel label = new JLabel("incontest", iconDemo, SwingConstants.CENTER);
Container contentPane = getContentPane();
contentPane.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
图片Icon
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("t.jpg");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
JPanel
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(2,3));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习");
//SCroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5按钮
图片按钮
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ButtonDemo1 extends JFrame {
public ButtonDemo1(){
Container container = this.getContentPane();
//将图片变为图标
URL url = ButtonDemo1.class.getResource("t.jpg");
Icon icon = new ImageIcon(url);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ButtonDemo1();
}
}
单选按钮
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo2 extends JFrame {
public JButtonDemo2(){
Container container = this.getContentPane();
//将图片变为图标
URL url = ButtonDemo1.class.getResource("t.jpg");
Icon icon = new ImageIcon(url);
//单选框
JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton01);
group.add(radioButton02);
group.add(radioButton03);
container.add(radioButton01,BorderLayout.CENTER);
container.add(radioButton02,BorderLayout.NORTH);
container.add(radioButton03,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo2();
}
}
复选按钮
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo3 extends JFrame {
public JButtonDemo3(){
Container container = this.getContentPane();
//将图片变为图标
URL url = ButtonDemo1.class.getResource("t.jpg");
Icon icon = new ImageIcon(url);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo3();
}
}
3.6 列表
下拉框
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo1 extends JFrame {
public TestComboboxDemo1(){
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo1();
}
}
列表框
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo2 extends JFrame {
public TestComboboxDemo2(){
Container container = this.getContentPane();
//生成列表的内容 稀疏数组,压缩数据
// String[] contents={"1","2","3"};
Vector contents=new Vector();
//列表中需要放入内容
JList jList = new JList(contents);
contents.add("11");
contents.add("12");
contents.add("13");
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo2();
}
}
应用场景
-
选择地区,或者一些单个选项
-
列表,展示信息,一般是动态扩容的!
3.7 文本框
文本框
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo1 extends JFrame {
public TestTextDemo1(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo1();
}
}
密码框
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo2 extends JFrame {
public TestTextDemo2(){
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo2();
}
}
文本域
package gui.Jframe;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo3 extends JFrame {
public TestTextDemo3(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习");
//SCroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo3();
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片。
键盘监听
定时器 Timer
startgame
package gui.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame=new JFrame();
frame.setBounds(100,100,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面上!
frame.add(new GamePanel());
frame.setVisible(true);
}
}
gamepanel
package gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标,50*50
int[] snakeY = new int[500];//蛇的X坐标,50*50
String fx;//初始方向向右
//食物的坐标
int foodx;
int foody;
Random random=new Random();
int score;//成绩
boolean isStart = false; //默认是不开始
boolean isFall=false; //游戏失败
//定时器,以毫秒为单位 1000ms=1s
Timer timer=new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);
}
//初始化方法
public void init(){
length = 3;
snakeX[0]= 100;snakeY[0]= 100;//脑袋
snakeX[1]= 75;snakeY[1]= 100;//第一个身体
snakeX[2]= 50;snakeY[2]= 100;//第二个身体
fx ="R";
timer.start();//游戏一开始定时器就启动
//把食物随机刷新到界面上
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}