OOP-实验2

四、实验结论
1.task1
T.h
查看代码
#pragma once

#include <string>

// 类T: 声明
class T {
// 对象属性、方法
public:
    T(int x = 0, int y = 0);   // 普通构造函数
    T(const T &t);  // 复制构造函数
    T(T &&t);       // 移动构造函数
    ~T();           // 析构函数

    void adjust(int ratio);      // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息

private:
    int m1, m2;

// 类属性、方法
public:
    static int get_cnt();          // 显示当前T类对象总数

public:
    static const std::string doc;       // 类T的描述信息
    static const int max_cnt;           // 类T对象上限

private:
    static int cnt;         // 当前T类对象数目

// 类T友元函数声明
    friend void func();
};

// 普通函数声明
void func();
T.cpp
查看代码
#include "T.h"
#include <iostream>
#include <string>

// 类T实现

// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

// 类方法
int T::get_cnt() {
   return cnt;
}

// 对象方法
T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 

T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     

// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}
task1.cpp
#include "T.h"
#include <iostream>

void test_T();

int main() {
    std::cout << "test Class T: \n";
    test_T();

    std::cout << "\ntest friend func: \n";
    func();
}

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}
运行结果截图
屏幕截图 2025-10-22 194904
 
问题1:No    func() 是类外定义的友元函数,需要先声明
问题2:   
 T(int x = 0, int y = 0);       普通构造函数       在创建类T的对象时提供默认值,使没有提供参数的对象值为(0,0),例如task1.cpp中的line22和line25
 T(const T &t);                  复制构造函数       通过已有的T类对象来创建新的对象,实现对象的复制,将t的值传输给新对象,例如task1.cpp中的line28
 T(T &&t);                        移动构造函数       将已有对象的值移动给新对象,原对象将无效
 ~T();                               析构函数              释放对象的内存,当对象的生命周期结束或超出作用域调用时将自动调用
问题3:No    静态成员变量需要在类外单独定义初始化,否则链接失败
 
 
2.task2
Complex.h
查看代码
#ifndef COMPLEX_H
#define COMPLEX_H
#include<string>




class Complex {
	private:
		double real;
		double imag;
	public:
		static const std::string doc;
		Complex();
		Complex(double r,);
		Complex(double r,double i);
		Complex(const Complex&other);
		double get_real() const;
		double get_imag() const;
		void add(const Complex&other);
		
		friend void output(const Complex& c);
		friend double abs(const Complex& c);
		friend Complex add(const Complex& c1,const Complex& c2);
		friend bool is_equal(const Complex& c1,const Complex& c2);
		friend bool is_not_equal(const Complex& c1,const Complex& c2);
};

void output(const Complex& c);
double abs(const Complex& c);
Complex add(const Complex& c1,const Complex& c2);
bool is_equal(const Complex& c1,const Complex& c2);
bool is_not_equal(const Complex& c1,const Complex& c2);
#endif 
Complex.cpp
查看代码
#include<iostream> 
#include"Complex.h"
#include<cmath> 
using namespace std;
const string Complex::doc="a simplified complex class";
Complex::Complex():real(0.0),imag(0.0){}
Complex::Complex(double r):real(r),imag(0.0){}
Complex::Complex(double r,double i):real(r),imag(i){}
Complex::Complex(const Complex&other):real{other.real},imag{other.imag}{}



double Complex:: get_real() const
{
	return real;
}
double Complex:: get_imag() const
{
	return imag;
}
void Complex::add(const Complex&other)
{
	real+=other.real;
	imag+=other.imag;
}



void output(const Complex&c)
{
	cout<<c.real;
	if(c.imag>=0)
	{
		cout<<"+"<<c.imag<<"i";
	}
	else
	{
		cout<<"-"<<-c.imag<<"i";
	}
}

Complex add(const Complex&c1,const Complex&c2)
{
	return Complex(c1.real+c2.real,c1.imag+c2.imag);
}

double abs(const Complex&c)
{
	return sqrt(c.real*c.real+c.imag*c.imag);
}

bool is_equal(const Complex&c1,const Complex&c2)
{
	return(c1.real==c2.real)&&(c1.imag==c2.imag);
}

bool is_not_equal(const Complex&c1,const Complex&c2)
{
	return !is_equal(c1,c2);
}
task2.cpp
查看代码
#include"Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();
int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc<< endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}
运行结果截图
8be377196eb1107fd974d4dd26a84a85
问题1:
标准库模板类complex更简洁。函数和内容的关联很强,因为标准库用了运算符重载。
问题2:
2-1:是的。output()需要访问实部和虚部来输出打印,abs()需要访问实部和虚部来取模,add()需要访问实部和虚部来相加。
2-2:查阅后得知,没有设置成友元。abs是独立的非成员函数。
2-3:当非成员函数需要访问private成员时
问题3:可以将拷贝构造函数设置为private,这样的话在类的外部无法访问它,编译器会报错。
 
3.task3
PlayerControl.h
查看代码
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};
PlayerControl.cpp
查看代码
#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
std::string toLower(const std::string&str)
{
	std::string s=str;
	std::transform(s.begin(),s.end(),s.begin(),[](unsigned char c)
	{
		return std::tolower(c);
	}
	);
	return s;
}
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt

ControlType PlayerControl::parse(const std::string& control_str) 
{
    std::string lstr=toLower(control_str);
	if(lstr=="play")
	{
		total_cnt++;
		return ControlType::Play;
	}
	else if(lstr=="pause")
	{
		total_cnt++;
		return ControlType::Pause;
	}
	else if(lstr=="next")
	{
		total_cnt++;
		return ControlType::Next;
	}
	else if(lstr=="prev")
	{
		total_cnt++;
		return ControlType::Prev;
	}
	else if(lstr=="stop")
	{
		total_cnt++;
		return ControlType::Stop;
	}
	else
	{
		return ControlType::Unknown;
	}	
}


void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}
task3.cpp
查看代码
#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}
运行结果截图
屏幕截图 2025-10-22 195741
emoji输出
PlayerControl.h
查看代码
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

PlayerControl.cpp

查看代码
#include "PlayerControl.h"
#include <iostream>
#include <algorithm>


int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
std::string toLower(const std::string&str)
{
	std::string s=str;
	std::transform(s.begin(),s.end(),s.begin(),[](unsigned char c)
	{
		return std::tolower(c);
	}
	);
	return s;
}
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt

ControlType PlayerControl::parse(const std::string& control_str) 
{
    std::string lstr=toLower(control_str);
	if(lstr=="play")
	{
		total_cnt++;
		return ControlType::Play;
	}
	else if(lstr=="pause")
	{
		total_cnt++;
		return ControlType::Pause;
	}
	else if(lstr=="next")
	{
		total_cnt++;
		return ControlType::Next;
	}
	else if(lstr=="prev")
	{
		total_cnt++;
		return ControlType::Prev;
	}
	else if(lstr=="stop")
	{
		total_cnt++;
		return ControlType::Stop;
	}
	else
	{
		return ControlType::Unknown;
	}	
}


void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "\1F3B5 Playing music...\n"; break;
    case ControlType::Pause: std::cout << "\23F8 Music paused\n";    break;
    case ControlType::Next:  std::cout << "\23ED Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "\23EE Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "\23F9 Music stopped\n"; break;
    default:                 std::cout << "\274C unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}

task3.cpp

查看代码
#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

 

我按照emoji网站复制了编码,并且设置了编译器设置-finput-charset=UTF-8,还是无法成功输出结果......不知道是哪里出了问题,询问ai也是无果......

 

4.task4

Fraction.h

查看代码
#ifndef FRACTIONG_H
#define FRACTION_H

#include<string> 
class Fraction
{
	private:
		int up;
		int down;
		void reduce();
		int maxyueshu(int a, int b)const;
	public:
		static const std::string doc;
		Fraction(int upp=0,int downn=1);
		Fraction(const Fraction&other);
		int get_up() const;
		int get_down() const;
		Fraction negative() const;
		friend void output(const Fraction &f);
		friend Fraction add(const Fraction &f1,const Fraction &f2);
		friend Fraction sub(const Fraction &f1,const Fraction &f2);
		friend Fraction mul(const Fraction &f1,const Fraction &f2);
		friend Fraction div(const Fraction &f1,const Fraction &f2);
};

void output(const Fraction &f);
Fraction add(const Fraction &f1,const Fraction &f2);
Fraction sub(const Fraction &f1,const Fraction &f2);
Fraction mul(const Fraction &f1,const Fraction &f2);
Fraction div(const Fraction &f1,const Fraction &f2);

#endif

Fraction.cpp

查看代码
#include "Fraction.h"
#include<iostream>
#include<cmath>
#include<stdexcept>

using namespace std;
const string Fraction::doc="Fraction类 v 0.01版.  \n目前仅支持分数对象的构造、输出、加/减/乘/除运算.";
int Fraction::maxyueshu(int a,int b) const
{
	a=abs(a);
	b=abs(b);
	while(b!=0)
	{
		int t=b;
		b=a%b;
		a=t;
	}
	return a;
}

void Fraction::reduce()
{
	if(down==0)
	return;
	int yue=maxyueshu(up,down);
	up/=yue;
	down/=yue;
	if(down<0)
	{
		up=-up;
		down=-down;
	}
}

Fraction::Fraction(int upp,int downn):up(upp),down(downn)
{
	reduce();
}


Fraction::Fraction(const Fraction& other) : up(other.up), down(other.down){}

int Fraction::get_up() const 
{
    return up;
}

int Fraction::get_down() const 
{
    return down;
}

Fraction Fraction::negative() const 
{
    return Fraction(-up, down);
}


void output(const Fraction& f) 
{
    if (f.down == 0) 
	{
		return; 
	}
    
    if (f.down == 1) 
	{
        cout << f.up; 
    } 
	else 
	{
        cout << f.up << "/" << f.down; 
    }
}

Fraction add(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.down + f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction sub(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.down - f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction mul(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.up;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction div(const Fraction& f1, const Fraction& f2) 
{
    if (f2.up == 0) 
	{
        cout<<"分母不能为0";
    }
    int new_up = f1.up * f2.down;
    int new_down = f1.down * f2.up;
    return Fraction(new_up, new_down);
}

task4.cpp

查看代码
#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;   

    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;

    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up() 
        << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

问题:如果是友元函数:可以直接访问私有成员,但是破坏了封装性,可以用在重载非成员运算符

如果是自由函数:封装原则更加严格,可以用在类与类之间的运算

如果是命名空间加自由函数:可以避免全局命名的冲突,但是调用时要重复运用Fraction::

如果是类加static:避免了友元带来的封装性破坏,但是仍然会更加复杂冗余

综合考虑我会选择类+static的方法

posted on 2025-10-22 21:32  愿意讲  阅读(3)  评论(0)    收藏  举报