using System;
using System.Collections;
using System.Collections.Generic;
public class ListNode
{
    public int val;
    public ListNode next;
    public ListNode (int x)
    {
        val = x;
    }
}
class Solution
{
    /**
     * 代码中的类名、方法名、参数名已经指定,请勿修改,直接返回方法规定的值即可
     *
     *
     * @param head ListNode类 the head
     * @return bool布尔型
     */
    public bool isPail(ListNode head)
    {
        // write code here
        if (head == null)
        {
            return true;
        }
        Stack<ListNode> stackNode = new Stack<ListNode>();
        ListNode moveNode = head;
        while (moveNode != null)
        {
            stackNode.Push(moveNode);
            moveNode = moveNode.next;
        }
        moveNode = head;
        while (moveNode != null)
        {
            ListNode popNode = stackNode.Pop();
            if (popNode.val != moveNode.val)
            {
                return false;
            }
            moveNode = moveNode.next;
        }
        return true;
    }
}