// int width = binding.gameItemWinContext.getWidth();
// int height = binding.gameItemWinContext.getHeight();
// int ivXCenter = width/2;
// int ivYCenter = height/2;
// Logger.e("打印"+width);
// float circleRadius = (float) Math.hypot(ivXCenter, ivYCenter);
//// Animator circularReveal = ViewAnimationUtils.createCircularReveal(binding.gameItemWinContext, ivXCenter, ivYCenter, 0f, circleRadius);
// Animator circularReveal = ViewAnimationUtils.createCircularReveal(binding.gameItemWinContext, ivXCenter, ivYCenter, 0f, circleRadius);
// binding.gameItemWinContext.setVisibility(View.VISIBLE);
// circularReveal.setInterpolator(new LinearInterpolator());
// circularReveal.setDuration(3000);
// circularReveal.start();
// int centerX = (binding.gameItemWinContext.getLeft() + binding.gameItemWinContext.getRight()) / 2;
int centerX = 200;
int centerY = (binding.gameItemWinContext.getTop() + binding.gameItemWinContext.getBottom()) / 2;
// Math.hypot(x,y): 返回sqrt(x2 +y2)
Logger.e("打印"+binding.gameItemWinContext.getLeft());
// 获取扩散的半径
float finalRadius = (float) Math.hypot((double) centerX, (double) centerY);
// 定义揭露动画
Animator mCircularReveal = ViewAnimationUtils.createCircularReveal(
binding.gameItemWinContext, centerX, centerY, 0, finalRadius);
// 设置动画持续时间,并开始动画
mCircularReveal.setDuration(1000);
mCircularReveal.setInterpolator(new LinearInterpolator());
mCircularReveal.start();