实验二

实验2-1

T.h

#pragma once

#include <string>

// 类T: 声明
class T {
// 对象属性、方法
public:
    T(int x = 0, int y = 0);   // 普通构造函数
    T(const T &t);  // 复制构造函数
    T(T &&t);       // 移动构造函数
    ~T();           // 析构函数

    void adjust(int ratio);      // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息

private:
    int m1, m2;

// 类属性、方法
public:
    static int get_cnt();          // 显示当前T类对象总数

public:
    static const std::string doc;       // 类T的描述信息
    static const int max_cnt;           // 类T对象上限

private:
    static int cnt;         // 当前T类对象数目

// 类T友元函数声明
    friend void func();
};

// 普通函数声明
void func();

T.cpp

#include "T.h"
#include <iostream>
#include <string>
// 类T实现
// static成员数据类外初始化
const std::string T::doc{ "a simple class sample" };
const int T::max_cnt = 999;
int T::cnt = 0;
// 类方法
int T::get_cnt() {
	return cnt;
}
// 对象方法

T::T(int x, int y) : m1{ x }, m2{ y } {
	++cnt;
	std::cout << "T constructor called.\n";
}
T::T(const T& t) : m1{ t.m1 }, m2{ t.m2 } {
	++cnt;
	std::cout << "T copy constructor called.\n";
}
T::T(T&& t) : m1{ t.m1 }, m2{ t.m2 } {
	++cnt;
	std::cout << "T move constructor called.\n";
}
T::~T() {
	--cnt;
	std::cout << "T destructor called.\n";
}
void T::adjust(int ratio) {
	m1 *= ratio;
	m2 *= ratio;
}
void T::display() const {
	std::cout << "(" << m1 << ", " << m2 << ")";
}
// 普通函数实现
void func() {
	T t5(42);
	t5.m2 = 2049;
	std::cout << "t5 = "; t5.display(); std::cout << '\n';
}

task1.cpp

#pragma GCC optimize("O0")
#include "T.h"
#include <iostream>

void test_T();

int main() {
    std::cout << "test Class T: \n";
    test_T();

    std::cout << "\ntest friend func: \n";
    func();
}

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

image

注:源代码中没有在 func() 调用后打印 T::get_cnt(),所以看不到 func() 内部的计数变化。

Q1

image
原因:友元声明 ≠ 函数声明,友元函数唯一作用是授予函数 func 访问类 T 私有成员的权限,不能代替声明。

Q2

普通构造函数
​功能​:初始化新对象的m1和m2成员,递增静态计数器cnt
复制构造函数
​功能​:创建对象的完整副本,保持原始对象不变
移动构造函数
​功能​:转移右值对象的资源,将源对象置于可析构状态
析构函数
​功能​:递减对象计数器,执行必要的清理工作
​调用时机:对象生命周期结束时自动调用

Q3

image
image
T.h 被 task1.cpp 和 T.cpp 同时包含
编译时,两个源文件都会包含 T.h 中的这些定义,会发现 T::doc, T::max_cnt, T::cnt 有两个重复的定义,因此报"多重定义"错误

实验2-2

Complex.h

#pragma once
#include<string>
class Complex
{
		friend void output(const Complex &a);
		friend double abs(const Complex &a);
		friend Complex add(const Complex &a,const Complex &b);
		friend bool is_equal(const Complex &a,const Complex &b);
		friend bool is_not_equal(const Complex &a,const Complex &b);
	public:
		Complex();
		Complex(double a,double b);
		Complex(double a);
		Complex(const Complex &b);
		double get_real()const;
		double get_imag()const;
		void add(const Complex &b);
		static std::string doc;
	private:
		double real;
		double imag;
		char sign;
};

Complex.cpp

#include"Complex.h"
#include<iostream>
#include<cmath>
using std::cout;
using std::endl;
std::string Complex::doc = "a simplified complex class";
Complex::Complex():real(0),imag(0),sign('+'){};
Complex::Complex(double a,double b):real(a),imag(b){
	if(b>=0){
		sign='+';
	}
	else{
		sign='-';
	}
};
Complex::Complex(double a):real(a),imag(0){
	sign='+';
};
Complex::Complex(const Complex &b)
{
	imag=b.imag;
	real=b.real;
	sign=b.sign;
};
double Complex::get_real()const
{
	return real;
};
double Complex::get_imag()const
{
	return imag;
};
void Complex::add(const Complex& b)
{
	real+= b.real;
	imag+= b.imag;
	sign = (imag >= 0) ? '+' : '-';  
}
void output(const Complex &a)
{
	cout<< a.real<<' '<<a.sign<<' '<<abs(a.imag)<<'i'<<endl;
};
double abs(const Complex &a)
{
	return sqrt(a.real*a.real+a.imag*a.imag);
};
Complex add(const Complex &a,const Complex &b)
{
	double creal =a.real + b.real;
	double cimag =a.imag + b.imag;
	return Complex(creal,cimag);
};
bool is_equal(const Complex &a,const Complex &b)
{
	const double eps = 1e-9;
    return fabs(a.real - b.real) < eps && fabs(a.imag - b.imag) < eps;
};
bool is_not_equal(const Complex &a,const Complex &b)
{
	return !is_equal(a, b);
};

task2.cpp

// 待补足头文件
// xxx
#include <iostream>
#include <iomanip>
#include <complex>
#include "Complex.h"
void test_Complex();
void test_std_complex();
int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
    return 0;
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

image

Q1

标准库更简洁,有关联,运算符号就是对函数的一种重载形式。

Q2

Q2-1

否,可以提供外部接口获得私有成员的值

Q2-2

否,std::abs(std::complex) 是一个普通的非成员函数,它通过调用 std::complex 对象的公开成员函数(如 .real().imag())来计算复数的模。

Q2-3

1、两个类设计上高度耦合,需要频繁、直接地访问对方内部状态。
2、保证自定义类型与内置类型运算逻辑一致,且第一个操作数不是当前类对象。

Q3

使用复制构造函数

实验2-3

PlayerControl.h

#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);
    void execute(ControlType cmd) const;

    static int get_cnt();

private:
    static int total_cnt;   
};

PlayerControl.cpp

#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt
void to_lower(std::string& str) {
    for (size_t i = 0; i < str.size(); ++i) {
        str[i] = static_cast<char>(tolower(static_cast<unsigned char>(str[i])));
    }
}
ControlType PlayerControl::parse(const std::string& control_str) {
    std::string lower_str = control_str;
    to_lower(lower_str);
    if (lower_str == "play") {
        total_cnt++;
        return ControlType::Play;
    } else if (lower_str == "pause") {
        total_cnt++;
        return ControlType::Pause;
    } else if (lower_str == "next") {
        total_cnt++;
        return ControlType::Next;
    } else if (lower_str == "prev") {
        total_cnt++;
        return ControlType::Prev;
    } else if (lower_str == "stop") {
        total_cnt++;
        return ControlType::Stop;
    } else {
        return ControlType::Unknown;
    }
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}

task3.cpp

#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

Q

用UTF-8编码,查找对应编码值插入即可

实验2-4

Fraction.h

#pragma once
#include <string>

class Fraction {
private:
    int up; 
    int down; 
    bool is_valid;
public:
    Fraction(int a);
    Fraction(int a, int b);
    Fraction(const Fraction &a);
    int get_up() const;
    int get_down() const;
    Fraction negative() const;
    static std::string doc;
    bool valid() const ;
};

void output(const Fraction &a);
Fraction add(const Fraction &a, const Fraction &b);
Fraction sub(const Fraction &a, const Fraction &b);
Fraction mul(const Fraction &a, const Fraction &b);
Fraction div(const Fraction &a, const Fraction &b);

Fraction.cpp

#include "Fraction.h"
#include <iostream>
#include <stdexcept>
std::string Fraction::doc = "Fraction类 v 0.01版.\n目前仅支持分数对象的构造、输出、加/减/乘/除运算.\n";
Fraction::Fraction(int a) : up(a), down(1),is_valid(1) {}
int gcd(int a, int b)
{
	a = abs(a);
	b = abs(b);
	return (b == 0) ? a : gcd(b, a % b); // 递归终止条件:b=0时返回a
}
Fraction::Fraction(int a, int b) : up(a), down(b),is_valid(1)
{
	if (b == 0)
	{
		is_valid=0;
		return;
	}
	if (down < 0)
	{
		up = -up;
		down = -down;
		int c=gcd(up,down);
		up/=c;
		down/=c;
	}
}
bool Fraction::valid() const { return is_valid; }
Fraction::Fraction(const Fraction &a) : up(a.up), down(a.down),is_valid(1) {}

int Fraction::get_up() const
{
	return up;
}

int Fraction::get_down() const
{
	return down;
}

Fraction Fraction::negative() const
{
	int c=gcd(up,down);
	return Fraction(-up/c, down/c);
}
void output(const Fraction &a)
{
	if (!a.valid()) {
		std::cout<<"分母不能为0"<<std::endl; 
        return;
    }
    if(a.get_down() == 1){
    	std::cout << a.get_up() << std::endl;
    	return;
	}
    if(a.get_up() == 0) {
        std::cout << 0 << std::endl;
        return;
    } 
	else
	{
		int c=gcd(a.get_up(),a.get_down());
		std::cout << a.get_up()/c << '/' << a.get_down()/c<<std::endl;
	}
}

Fraction add(const Fraction &a, const Fraction &b)
{
	int new_up = a.get_up() * b.get_down() + a.get_down() * b.get_up();
	int new_down = a.get_down() * b.get_down();
	int c=gcd(new_up,new_down);
	return Fraction(new_up/c, new_down/c);
}

Fraction sub(const Fraction &a, const Fraction &b)
{
	int new_up = a.get_up() * b.get_down() - a.get_down() * b.get_up();
	int new_down = a.get_down() * b.get_down();
	int c=gcd(new_up,new_down);
	return Fraction(new_up/c, new_down/c);
}

Fraction mul(const Fraction &a, const Fraction &b)
{
	int new_up = a.get_up() * b.get_up();
	int new_down = a.get_down() * b.get_down();
	int c=gcd(new_up,new_down);
	return Fraction(new_up/c, new_down/c);
}

Fraction div(const Fraction &a, const Fraction &b)
{
	if (b.get_up() == 0)
	{
		return Fraction(1, 0);
	}
	int new_up = a.get_up() * b.get_down();
	int new_down = a.get_down() * b.get_up();
	int c=gcd(new_up,new_down);
	return Fraction(new_up/c, new_down/c);
}

task4.cpp

#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;   

    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;

    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up() 
        << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

image

Q

自由函数+类
自由函数方案的优点:
​1、良好的封装性​
所有自由函数都通过Fraction类的公有接口(get_up(), get_down())访问数据
不需要破坏类的封装,符合面向对象设计原则
2、​对称性处理​
对于二元运算如add(a, b),两个参数地位平等,语法对称
避免了成员函数方案中a.add(b)的不对称感
​3、扩展性强​
新增运算函数不需要修改Fraction类定义
可以改进加入命名空间
避免全局命名空间污染
更清晰地表达函数与Fraction类的关系
提高代码的可读性和可维护性

posted @ 2025-10-25 17:38  yuyue-aq  阅读(9)  评论(0)    收藏  举报