OOP实验二

task1:

T.h:

 1 #pragma once
 2 
 3 #include <string>
 4 
 5 // 类T: 声明
 6 class T {
 7 // 对象属性、方法
 8 public:
 9     T(int x = 0, int y = 0);   // 普通构造函数
10     T(const T &t);  // 复制构造函数
11     T(T &&t);       // 移动构造函数
12     ~T();           // 析构函数
13 
14     void adjust(int ratio);      // 按系数成倍调整数据
15     void display() const;           // 以(m1, m2)形式显示T类对象信息
16 
17 private:
18     int m1, m2;
19 
20 // 类属性、方法
21 public:
22     static int get_cnt();          // 显示当前T类对象总数
23 
24 public:
25     static const std::string doc;       // 类T的描述信息
26     static const int max_cnt;           // 类T对象上限
27 
28 private:
29     static int cnt;         // 当前T类对象数目
30 
31 // 类T友元函数声明
32     friend void func();
33 };
34 
35 // 普通函数声明
36 void func();

T.cpp:

#include "T.h"
#include <iostream>
#include <string>

// 类T实现

// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

// 类方法
int T::get_cnt() {
   return cnt;
}

// 对象方法
T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 

T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     

// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}

task1.cpp:

 1 include "T.h"
 2 #include <iostream>
 3 
 4 void test_T();
 5 
 6 int main() {
 7     std::cout << "test Class T: \n";
 8     test_T();
 9 
10     std::cout << "\ntest friend func: \n";
11     func();
12 }
13 
14 void test_T() {
15     using std::cout;
16     using std::endl;
17 
18     cout << "T info: " << T::doc << endl;
19     cout << "T objects'max count: " << T::max_cnt << endl;
20     cout << "T objects'current count: " << T::get_cnt() << endl << endl;
21 
22     T t1;
23     cout << "t1 = "; t1.display(); cout << endl;
24 
25     T t2(3, 4);
26     cout << "t2 = "; t2.display(); cout << endl;
27 
28     T t3(t2);
29     t3.adjust(2);
30     cout << "t3 = "; t3.display(); cout << endl;
31 
32     T t4(std::move(t2));
33     cout << "t4 = "; t4.display(); cout << endl;
34 
35     cout << "test: T objects'current count: " << T::get_cnt() << endl;
36 }

运行结果:

屏幕截图 2025-10-24 093008

 

问题:

1)YES

2)普通构造函数在创建变量的时候调用;复制构造函数在创建变量的时候,但是传入的是该类的变量的时候使用 s1(s2),这样相当于把s2拷贝到了s1中;移动构造函数在进行 move操作的时候,负责将右值传递给新的变量;析构函数则在程序退出时调用。

3)屏幕截图 2025-10-24 092853

移动的函数重复定义

task2:

Complex.h:

 1 #pragma once
 2 #include <iostream>
 3 #include<string>
 4 
 5 class Complex{
 6     public:
 7         Complex() : real(0.0),imag(0.0){};
 8         Complex(double r,double i=0.0) : real(r),imag(i){};
 9         Complex(const Complex &c) : real(c.real),imag(c.imag){};
10         
11     private:
12         float real,imag;
13         
14     public:
15         static const std::string doc;
16         
17     public:
18         double get_real() const;
19         double get_imag() const; 
20         void add(const Complex &c);
21         
22         friend void output(const Complex &c);
23         friend double abs(const Complex &c);
24         friend Complex add(const Complex &c1,const Complex &c2);
25         friend bool is_equal(const Complex &c1,const Complex &c2);
26         friend bool is_not_equal(const Complex &c1,const Complex &c2);
27 };

Complex.cpp:

#include"Complex.h"
#include<iostream>
#include<string>
#include<cmath>
#include <iomanip>

const std::string Complex::doc{"a simplified complex class"};

double Complex::get_real()const
{
    return real;
}

double Complex::get_imag()const
{
    return imag;
}

void Complex::add(const Complex &c)
{
    real += c.real;
    imag += c.imag;
}

void output(const Complex &c)
{
    if (c.imag >= 0)
    {
        std::cout << std::setw(2) << c.real<< " + " << c.imag << "i";
    }
    else
    {
        std::cout << std::setw(2) << c.real << " - " << -c.imag << "i";
    }
}

double abs(const Complex &c)
{
    return std::sqrt(c.real * c.real + c.imag * c.imag);
}

Complex add(const Complex &c1,const Complex &c2)
{
    return Complex(c1.real + c2.real,c1.imag + c2.imag);
}

bool is_equal(const Complex &c1,const Complex &c2)
{
    if(c1.real==c2.real&&c1.imag==c2.imag)
    {
        return true;
    }
    else
    {
        return false;
    }
}

bool is_not_equal(const Complex &c1,const Complex &c2)
{
    return !is_equal(c1,c2);
}

task2.cpp:

#include"Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();

int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

运行结果

image

 问题:

1)单从简洁上看,标准库模板类会更加简洁,但从整体修改与查找BUG上,自定义会更方便;运算与逻辑构成函数,函数算是对运算的集合与调用

2)【1】是的,因为涉及运算和显示确实需要访问实部和虚部

【2】不是,在complex中有相关接口

【3】在需要直接访问私有成员的时候

3)不会

task3:

PlayerControl.h:

#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

PlayerControl.cpp:

#include "PlayerControl.h"
#include <iostream>
#include<cctype>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt
ControlType PlayerControl::parse(const std::string& control_str) {
    std::string lower_str;
    for(char c : control_str)
    {
        lower_str += std::tolower(c);
    }
    if(lower_str == "play")
    {
        total_cnt++;
        return ControlType::Play;
    }
    else if(lower_str == "pause")
    {
        total_cnt++;
        return ControlType::Pause;
    }
    else if(lower_str == "next")
    {
        total_cnt++;
        return ControlType::Next;
    }
    else if(lower_str == "prev")
    {
        total_cnt++;
        return ControlType::Prev;
    }
    else if(lower_str == "stop")
    {
        total_cnt++;
        return ControlType::Stop;
    }
    else
    {
        return ControlType::Unknown;
    }
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}

task3.cpp:

task3#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

运行结果:

屏幕截图 2025-10-24 213008

task4:

Fraction.h:

#pragma once
#include<iostream>

class Fraction {
private:
    int up;
    int down;
public:
    static std::string doc;
    Fraction(int a, int b = 1);
    Fraction(const Fraction& other) ;
    ~Fraction();
    int get_up() const;
    int get_down() const;
    Fraction negative();

    friend void output(const Fraction &c);
    friend Fraction add(const Fraction &a, const Fraction &b);
    friend Fraction sub(const Fraction &a,const Fraction &b);
    friend Fraction mul(const Fraction &a,const Fraction &b);
    friend Fraction div(const Fraction &a, const Fraction &b);
    friend int gcd(int x, int y);
};

Fraction.cpp:

#include "Fraction.h"
#include <iostream>
#include<cmath>

std::string Fraction::doc="Fraction类 v 0.01版.\n目前仅支持分数对象的构造、输出、加 / 减 / 乘 / 除运算.";

int gcd(int x, int y) {
    int a = abs(x);
    int b = abs(y);
    while (b != 0)
    {
        int temp = b;
        b = a % b;
        a = temp;
    }
    return a;
};

Fraction::Fraction(int a, int b) :up(a), down(b) {
    if (b < 0)
    {
        up=-up;
        down=-down;
    }
    int n = gcd(up, down);
    up = up / n;
    down = down / n;

};

Fraction::Fraction(const Fraction& other) {
    up = other.up;
    down = other.down;
};

Fraction::~Fraction() {};

int Fraction::get_up() const {
    return up;
};

int Fraction::get_down() const {
    return down;
};

Fraction Fraction::negative() {
    int negative_up = -up;
    if(negative_up<0&&down<0)
    return Fraction(-negative_up,-down);
    else
    return Fraction(negative_up, down);
};


void output(const Fraction& c) {

    int n=gcd(c.up, c.down);
    if(c.up<0&&c.down<0)
    std::cout << -c.up / n << "/" << -c.down / n;
    if (c.down == 0)
    {
        std::cout << "分母不能为0";
        return ;
    }
    if (c.up == 0)
        std::cout << "0";
    else
    std::cout << c.up / n << "/" << c.down / n;
}

Fraction add(const Fraction &a, const Fraction &b) {
    if (a.down == b.down)
        return Fraction(a.up + b.up, a.down);
    else
    {
        return Fraction(a.up * b.down + b.up * a.down, b.down * a.down );
    }
};

Fraction sub(const Fraction &a,const  Fraction &b) {
    if (a.down == b.down)
        return Fraction(a.up -b.up, a.down);
    else
    {
        
        return Fraction(a.up * b.down -b.up * a.down, b.down * a.down );
    }
};

Fraction mul(const Fraction& a,const Fraction& b) {

    return Fraction(a.up * b.up , a.down * b.down );
};

Fraction div(const Fraction& a,const  Fraction& b) {
    return Fraction(a.up * b.down , a.down * b.up );
};

task4.cpp:

#include "Fraction.h"
#include <iostream>
void test1();
void test2();
int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();
    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}
void test1() {
    using std::cout;
    using std::endl;
    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;
    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;
    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up()
        << ", f5.get_down() = " << f5.get_down() << endl;
    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}
void test2() {
    using std::cout;
    using std::endl;
    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

屏幕截图 2025-10-24 220019

 

posted @ 2025-10-24 22:01  yueTO  阅读(6)  评论(0)    收藏  举报