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LTexture.cpp void LTexture::render( GLfloat x, GLfloat y, LFRect* clip, LFRect* stretch, GLfloat degrees ){ if( mTextureID != 0 ) { glLoadIdentity(); 阅读全文
posted @ 2017-11-28 16:22
yongfengnice
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LTexture.hvoid render( GLfloat x, GLfloat y, LFRect* clip = NULL, LFRect* stretch = NULL ); LTexture.cpp void LTexture::render( GLfloat x, GLfloat y, 阅读全文
posted @ 2017-11-28 16:02
yongfengnice
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LTexture.h bool loadPixelsFromFile( std::string path );bool loadTextureFromFileWithColorKey( std::string path, GLubyte r, GLubyte g, GLubyte b, GLubyt 阅读全文
posted @ 2017-11-28 11:55
yongfengnice
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