#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "specialize.h"
#include "softfloat.h"
float16_t f16_mul( float16_t a, float16_t b )
{
union ui16_f16 uA;
uint_fast16_t uiA;
bool signA;
int_fast8_t expA;
uint_fast16_t sigA;
union ui16_f16 uB;
uint_fast16_t uiB;
bool signB;
int_fast8_t expB;
uint_fast16_t sigB;
bool signZ;
uint_fast16_t magBits;
struct exp8_sig16 normExpSig;
int_fast8_t expZ;
uint_fast32_t sig32Z;
uint_fast16_t sigZ, uiZ;
union ui16_f16 uZ;
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
uA.f = a;
uiA = uA.ui;
signA = signF16UI( uiA );
expA = expF16UI( uiA );
sigA = fracF16UI( uiA );
uB.f = b;
uiB = uB.ui;
signB = signF16UI( uiB );
expB = expF16UI( uiB );
sigB = fracF16UI( uiB );
signZ = signA ^ signB;
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
if ( expA == 0x1F ) {
if ( sigA || ((expB == 0x1F) && sigB) ) goto propagateNaN;
magBits = expB | sigB;
goto infArg;
}
if ( expB == 0x1F ) {
if ( sigB ) goto propagateNaN;
magBits = expA | sigA;
goto infArg;
}
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
if ( ! expA ) {
if ( ! sigA ) goto zero;
normExpSig = softfloat_normSubnormalF16Sig( sigA );
expA = normExpSig.exp;
sigA = normExpSig.sig;
}
if ( ! expB ) {
if ( ! sigB ) goto zero;
normExpSig = softfloat_normSubnormalF16Sig( sigB );
expB = normExpSig.exp;
sigB = normExpSig.sig;
}
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
expZ = expA + expB - 0xF;
sigA = (sigA | 0x0400)<<4;
sigB = (sigB | 0x0400)<<5;
sig32Z = (uint_fast32_t) sigA * sigB;
sigZ = sig32Z>>16;
if ( sig32Z & 0xFFFF ) sigZ |= 1;
if ( sigZ < 0x4000 ) {
--expZ;
sigZ <<= 1;
}
return softfloat_roundPackToF16( signZ, expZ, sigZ );
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
propagateNaN:
uiZ = softfloat_propagateNaNF16UI( uiA, uiB );
goto uiZ;
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
infArg:
if ( ! magBits ) {
softfloat_raiseFlags( softfloat_flag_invalid );
uiZ = defaultNaNF16UI;
} else {
uiZ = packToF16UI( signZ, 0x1F, 0 );
}
goto uiZ;
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
zero:
uiZ = packToF16UI( signZ, 0, 0 );
uiZ:
uZ.ui = uiZ;
return uZ.f;
}