using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Base08 : MonoBehaviour
{

public float moveSpeed = 100f;
public float turnSpeed = 50f;



// Update is called once per frame
void Update()
{
    if (Input.GetKey(KeyCode.UpArrow))
    {
        transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
    }
    if (Input.GetKey(KeyCode.DownArrow))
    {
        transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
    }

    if (Input.GetKey(KeyCode.LeftArrow))
    {
        transform.Rotate(Vector3.up,-turnSpeed * Time.deltaTime);
    }
    if (Input.GetKey(KeyCode.RightArrow))
    {
        transform.Rotate(Vector3.up,turnSpeed * Time.deltaTime);
    }
}

}