using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Base08 : MonoBehaviour
{
public float moveSpeed = 100f;
public float turnSpeed = 50f;
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.UpArrow))
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Rotate(Vector3.up,-turnSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.Rotate(Vector3.up,turnSpeed * Time.deltaTime);
}
}
}
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