Magic Math Art
for x in arange(-10.0, 10.0, 0.04):
for y in arange(-10.0, 10.0, 0.04):
r = cos(x) + sin(y)
glColor3f(cos(r*y), cos(x*y*r), sin(x*r))
glBegin(GL_POINTS)
glVertex2f(x, y)
glEnd()
glFlush
看,神奇吧!


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