1、简介
socket编程过于底层,编程虽然有套路,但是想要写出健壮的代码还是比较困难的,所以很多语言都对
socket底层API进行封装,Python的封装就是socketserver模块。它是网络服务编程框架,便于企业级快速开发。
2、类的继承关系
+------------+
| BaseServer |
+------------+
|
v
+-----------+ +------------------+
| TCPServer |------->| UnixStreamServer |
+-----------+ +------------------+
|
v
+-----------+ +--------------------+
| UDPServer |------->| UnixDatagramServer |
+-----------+ +--------------------+
SocketServer简化了网络服务器的编写。
它有4个同步类:
TCPServer
UDPServer
UnixStreamServer
UnixDatagramServer。
2个Mixin类:ForkingMixIn 和 ThreadingMixIn 类,用来支持异步。由此得到
class ForkingUDPServer(ForkingMixIn, UDPServer): pass
class ForkingTCPServer(ForkingMixIn, TCPServer): pass
class ThreadingUDPServer(ThreadingMixIn, UDPServer): pass
class ThreadingTCPServer(ThreadingMixIn, TCPServer): pass
fork是创建多进程,thread是创建多线程。
fork需要操作系统支持,Windows不支持。
3、编程接口
3.1、方法介绍
socketserver.BaseServer(server_address, RequestHandlerClass)
需要提供服务器绑定的地址信息,和用于处理请求的RequestHandlerClass类。
RequestHandlerClass类必须是BaseRequestHandler类的子类,在BaseServer中代码如下:
# BaseServer代码
class BaseServer:
def __init__(self, server_address, RequestHandlerClass):
"""Constructor. May be extended, do not override.可扩展不可覆盖"""
self.server_address = server_address
self.RequestHandlerClass = RequestHandlerClass # 请求处理类
self.__is_shut_down = threading.Event()
self.__shutdown_request = False
def finish_request(self, request, client_address): # 处理请求的方法
"""Finish one request by instantiating RequestHandlerClass."""
self.RequestHandlerClass(request, client_address, self) # RequestHandlerClass构造
3.2、BaseRequestHandler类
3.2.1、介绍
它是和用户连接的用户请求处理类的基类,定义为
BaseRequestHandler(request, client_address, server)
服务端Server实例接收用户请求后,最后会实例化这个类。
它被初始化时,送入3个构造参数:request, client_address, server自身
以后就可以在BaseRequestHandler类的实例上使用以下属性:
self.request是和客户端的连接的socket对象
self.server是TCPServer实例本身
self.client_address是客户端地址
这个类在初始化的时候,它会依次调用3个方法。子类可以覆盖这些方法。
# BaseRequestHandler要子类覆盖的方法
class BaseRequestHandler:
def __init__(self, request, client_address, server):
self.request = request
self.client_address = client_address
self.server = server
self.setup()
try:
self.handle()
finally:
self.finish()
def setup(self): # 每一个连接初始化
pass
def handle(self): # 每一次请求处理
pass
def finish(self): # 每一个连接清理
pass
3.2.2、测试代码
import threading
import socketserver
class MyHandler(socketserver.BaseRequestHandler):
def handle(self):
# super().handle() # 可以不调用,父类handle什么都没有做
print('-' * 30)
print(self.server) # 服务
print(self.request) # 服务端负责客户端连接请求的socket对象
print(self.client_address) # 客户端地址
print(self.__dict__)
print(self.server.__dict__) # 能看到负责accept的socket
print(threading.enumerate())
print(threading.current_thread())
print('-' * 30)
addr = ('0.0.0.0', 9999)
server = socketserver.ThreadingTCPServer(addr, MyHandler) # 注意参数是MyHandler类
# server.handle_request() # 一次性
server.serve_forever() # 永久循环执行
测试结果说明,handle方法相当于socket的recv方法。
每个不同的连接上的请求过来后,生成这个连接的socket对象即self.request,客户端地址是self.client_address。
3.3、问题
测试过程中,上面代码,连接后立即断开了,为什么?
怎样才能客户端和服务器端长时间连接?
import threading
import socketserver
import logging
FORMAT = "%(asctime)s %(threadName)s %(thread)d %(message)s"
logging.basicConfig(format=FORMAT, level=logging.INFO)
class MyHandler(socketserver.BaseRequestHandler):
def handle(self):
# super().handle() # 可以不调用,父类handle什么都没有做
print('-' * 30)
print(self.server) # 服务
print(self.request) # 服务端负责客户端连接请求的socket对象
print(self.client_address) # 客户端地址
print(self.__dict__)
print(self.server.__dict__) # 能看到负责accept的
print(threading.enumerate())
print(threading.current_thread())
print('-' * 30)
for i in range(3):
data = self.request.recv(1024)
logging.info(data)
logging.info('====end====')
addr = ('0.0.0.0', 9999)
server = socketserver.ThreadingTCPServer(addr, MyHandler)
server.serve_forever() # 永久
将ThreadingTCPServer换成TCPServer,同时连接2个客户端观察效果。
ThreadingTCPServer是异步的,可以同时处理多个连接。
TCPServer是同步的,一个连接处理完了,即一个连接的handle方法执行完了,才能处理另一个连接,且只有主线程。
3.4、总结
创建服务器需要几个步骤:
1. 从BaseRequestHandler类派生出子类,并覆盖其handle()方法来创建请求处理程序类,此方法将处理传入请求
2. 实例化一个服务器类,传参服务器的地址和请求处理类
3. 调用服务器实例的handle_request()或serve_forever()方法
4. 调用server_close()关闭套接字
4、实现EchoServer
4.1、需求
顾名思义,Echo,来什么消息回显什么消息
客户端发来什么信息,返回什么信息
4.2、代码
import threading
import socketserver
class Handler(socketserver.BaseRequestHandler):
def setup(self):
super().setup()
self.event = threading.Event()
def finish(self):
super().finish()
self.event.set()
def handle(self):
super().handle()
print('-' * 30)
while not self.event.is_set():
data = self.request.recv(1024).decode()
print(data)
msg = '{} {}'.format(self.client_address, data).encode()
self.request.send(msg)
server = socketserver.ThreadingTCPServer(('127.0.0.1', 9999), Handler)
print(server)
threading.Thread(target=server.serve_forever, name='EchoServer',daemon=True).start()
while True:
cmd = input('>>')
if cmd == 'quit':
server.server_close()
break
print(threading.enumerate())
5、总结
为每一个连接提供RequestHandlerClass类实例,依次调用setup、handle、finish方法,且使用了
try...finally结构保证finish方法一定能被调用。这些方法依次执行完成,如果想维持这个连接和客户端通信,就需要在handle函数中使用循环。
socketserver模块提供的不同的类,但是编程接口是一样的,即使是多进程、多线程的类也是一样,大大减少了编程的难度。
将socket编程简化,只需要程序员关注数据处理本身,实现Handler类就行了。这种风格在Python十分常见。
6、示例
6.1、用SocketServer来改写ChatServer
6.1.1、代码
使用ThreadingTCPServer改写ChatServer
import threading
from socketserver import ThreadingTCPServer, StreamRequestHandler
import logging
FORMAT = "%(asctime)s %(threadName)s %(thread)d %(message)s"
logging.basicConfig(format=FORMAT, level=logging.INFO)
class ChatHandler(StreamRequestHandler):
clients = {}
def setup(self):
super().setup()
self.event = threading.Event()
self.clients[self.client_address] = self.wfile
def handle(self):
super().handle() # 虽然父类什么都没做,但是调用是个好习惯
while not self.event.is_set():
data = self.rfile.read().strip()
if data == b'quit' or data == b'':
break
msg = "From {}:{}. data={}".format(*self.client_address, data)
for f in self.clients.values():
f.write(msg.encode())
f.flush()
def finish(self):
self.clients.pop(self.client_address)
super().finish()
self.event.set()
class ChatServer:
def __init__(self, ip='127.0.0.1', port=9999):
self.server = ThreadingTCPServer((ip, port), ChatHandler)
self.server.daemon_threads = True
def start(self):
threading.Thread(
target=self.server.serve_forever, name='chatserver',
daemon=True).start()
def stop(self):
self.server.server_close()
if __name__ == '__main__':
cs = ChatServer()
cs.start()
while True:
cmd = input('>>').strip()
if cmd == 'quit':
cs.stop()
break
print(threading.enumerate())
6.1.2、问题
上例 self.clients.pop(self.client_address) 能执行到吗?
如果连接的线程中handle方法中抛出异常,例如客户端主动断开导致的异常,线程崩溃,self.clients的pop方法还能执行吗?
当然能执行,基类源码保证了即使异常,也能执行finish方法。但不代表不应该不捕获客户端各种异常。
注意:此程序线程不安全
6.2、使用IO多路复用改写群聊软件
不需要启动多线程来执行socket的accept、recv方法了
import threading
import selectors
import socket
import logging
FORMAT = "%(asctime)s %(threadName)s %(thread)d %(message)s"
logging.basicConfig(format=FORMAT, level=logging.INFO)
class ChatServer:
def __init__(self, ip='127.0.0.1', port=9999):
self.addr = ip, port
self.sock = socket.socket()
self.sock.setblocking(False) # 非阻塞
self.event = threading.Event()
# 构建本系统最优Selector
self.selector = selectors.DefaultSelector()
def start(self):
self.sock.bind(self.addr)
self.sock.listen()
key = self.selector.register(self.sock, selectors.EVENT_READ,
self.accept)
threading.Thread(target=self.select, name='select').start()
def select(self):
with self.selector:
while not self.event.is_set():
events = self.selector.select(0.5) # 超时返回[]
# 监听注册的对象的事件,发生被关注事件则返回events
for key, mask in events:
key.data(key.fileobj, mask)
def accept(self, server: socket.socket, mask):
conn, raddr = server.accept()
conn.setblocking(False)
logging.info("New client {} accepted. fd={}".format(raddr,
conn.fileno()))
key = self.selector.register(conn, selectors.EVENT_READ, self.recv)
def recv(self, conn: socket.socket, mask):
data = conn.recv(1024).strip()
if data == b'' or data == b'quit':
self.selector.unregister(conn)
conn.close() # 关闭前一定要注销
return
msg = "Your msg={}".format(data.decode()).encode()
logging.info(msg)
for key in self.selector.get_map().values():
print(key.data.__name__)
# 特别注意,绑定的方法==和is的区别
print(key.data is self.accept, key.data == self.accept)
print(key.data is self.recv, key.data == self.recv)
if key.data == self.recv:
key.fileobj.send(msg)
def stop(self):
self.event.set()
if __name__ == '__main__':
cs = ChatServer()
cs.start()
while True:
cmd = input('>>').strip()
if cmd == 'quit':
cs.stop()
break
print(*cs.selector.get_map().values())
本例只完成基本功能,其他功能如有需要,请自行完成。
注意使用IO多路复用,使用了几个线程?
特别注意key.data == self.recv
6.3、自己实现HTTPServer
import threading
import selectors
import socket
import logging
import webob
# pip install webob
FORMAT = "%(asctime)s %(threadName)s %(thread)d %(message)s"
logging.basicConfig(format=FORMAT, level=logging.INFO)
html_content = """
<html>
<head><title></title></head>
<body>
欢迎访问首页
</body>
</html>
"""
class WebServer:
def __init__(self, ip='0.0.0.0', port=80):
self.addr = ip, port
self.sock = socket.socket()
self.sock.setblocking(False) # 非阻塞
self.event = threading.Event()
# 构建本系统最优Selector
self.selector = selectors.DefaultSelector()
def start(self):
self.sock.bind(self.addr)
self.sock.listen()
key = self.selector.register(self.sock, selectors.EVENT_READ, self.accept)
threading.Thread(target=self.select, name='select').start()
def select(self):
with self.selector:
while not self.event.is_set():
events = self.selector.select(1) # 超时返回[]
# 监听注册的对象的事件,发生被关注事件则返回events
print(events)
for key, mask in events:
key.data(key.fileobj, mask)
def accept(self, server: socket.socket, mask):
conn, raddr = server.accept()
conn.setblocking(False)
logging.info("New client {} accepted. fd={}".format(raddr, conn.fileno()))
key = self.selector.register(conn, selectors.EVENT_READ, self.recv)
def recv(self, conn: socket.socket, mask):
with conn: # 用完就断
try:
data = conn.recv(1024).strip()
# 收到request报文,下面要做url映射等,此处都省略
request = webob.Request.from_bytes(data)
print(request.url)
print('=' * 30)
response = webob.Response(html_content, status=201)
response.headers.add('Server', 'MageServer')
firstline = 'HTTP/1.1 {}'.format(response.status)
print(response.headerlist)
headers = "\r\n".join(
[firstline] + ["{}: {}".format(k, v) for k, v in response.headerlist] + ['', '']
) # 响应头:第一行、头部字段、2个回车换行
body = response.body
print(type(headers), type(body))
content = headers.encode() + body
conn.send(content)
finally:
self.selector.unregister(conn)
def stop(self):
self.event.set()
if __name__ == '__main__':
cs = WebServer()
cs.start()
while True:
cmd = input('>>').strip()
if cmd == 'quit':
cs.stop()
break