做个转圈圈的咚咚
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public partial class Form1 : Form2

{3
public Form1()4

{5
InitializeComponent();6
}7

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private double i = 0;9
private double j = 30;10
private double ii = 60;11
private double jj = 90;12
private Point point_1;13
private Point point_2;14
private Point point_3;15
private Point point_4;16

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private void timer1_Tick(object sender, EventArgs e)18

{19
this.point_1 = new Point(20
(int)(100 * Math.Sin(i) + 143), (int)(100 * Math.Cos(i)) + 167);21
this.panel1.Location = this.point_1;22

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this.point_2 = new Point(24
(int)(100 * Math.Sin(j) + 143), (int)(100 * Math.Cos(j)) + 167);25
this.panel2.Location = this.point_2;26

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this.point_3 = new Point(28
(int)(100 * Math.Sin(ii) + 143), (int)(100 * Math.Cos(ii)) + 167);29
this.panel3.Location = this.point_3;30

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this.point_4 = new Point(32
(int)(100 * Math.Sin(jj) + 143), (int)(100 * Math.Cos(jj)) + 167);33
this.panel4.Location = this.point_4;34

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j += 0.05;36
ii += 0.05;37
jj += 0.05;38
i += 0.05;39
}40

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private void button1_MouseMove(object sender, MouseEventArgs e)42

{43
this.timer1.Stop();44
}45

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private void button1_MouseLeave(object sender, EventArgs e)47

{48
this.timer1.Start();49
}50

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private void button1_Click(object sender, EventArgs e)52

{53

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}55
}

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