建造者模式
内容:将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。
角色:
抽象建造者(Builder)
具体建造者(Concrete Builder)
指挥者(Director)
产品(Product)
建造者模式与抽象工厂模式相似,也用来创建复杂对象,主要区别是建造者模式着重一步步构造一个复杂对象,
而抽象工厂模式着重于多个系列的产品对象
优点:
隐藏了一个产品的内部结构和装配过程
将构造代码与表示代码分开
可以对构造过程进行更精细的控制
查看代码
from abc import ABCMeta, abstractmethod
class Player:
def __init__(self, face=None, body=None, arm=None, leg=None):
self.face = face
self.body = body
self.arm = arm
self.leg = leg
def __str__(self):
return "%s,%s,%s,%s" % (self.face, self.body, self.arm, self.leg)
# ----------------------------------------------------------
class PlayerBuilder(metaclass=ABCMeta):
@abstractmethod
def build_face(self):
pass
@abstractmethod
def build_body(self):
pass
@abstractmethod
def build_arm(self):
pass
@abstractmethod
def build_leg(self):
pass
# -------------------------------------------------------
class SexyGirBUilder(PlayerBuilder):
def __init__(self):
self.player = Player()
def build_face(self):
self.player.face = "女孩的脸蛋"
def build_body(self):
self.player.body = "女孩的身体"
def build_arm(self):
self.player.arm = "女孩的胳膊"
def build_leg(self):
self.player.leg = "女孩的长腿"
class Monster(PlayerBuilder):
def __init__(self):
self.player = Player()
def build_face(self):
self.player.face = "男孩的脸蛋"
def build_body(self):
self.player.body = "男孩的身体"
def build_arm(self):
self.player.arm = "男孩的胳膊"
def build_leg(self):
self.player.leg = "男孩的长腿"
# ----------------------------------------------------
class PlayerDirector: # 控制组装顺序
def build_player(self, builder):
builder.build_body()
builder.build_face()
builder.build_arm()
builder.build_leg()
return builder.player
# client
builder = Monster()
director = PlayerDirector()
p = director.build_player(builder)
print(p)
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