尚未完成的LCT
#include <iostream>
#include <algorithm>
using namespace std;
const int MaxN = 1e5 + 10;
struct Node {
int ch[2], fa, w, x, tag;
} a[MaxN];
int n, m;
inline bool rs(int x) { return a[a[x].fa].ch[1] == x; }
inline bool nr(int x) { return a[a[x].fa].ch[0] == x || a[a[x].fa].ch[1] == x; }
inline void reves(int x) { a[x].tag ^= 1; }
int pushdown(int k) {
if (!a[k].tag) return k;
swap(a[k].ch[0], a[k].ch[1]);
reves(a[k].ch[0]), reves(a[k].ch[1]);
return a[k].tag = 0;
}
int update(int k) {
pushdown(a[k].ch[0]), pushdown(a[k].ch[1]);
return a[k].w = a[a[k].ch[0]].w ^ a[a[k].ch[1]].w ^ a[k].x, k;
}
int rotatr(int x, int y = 0, int z = 0, int flag = 0) {
y = a[x].fa, z = a[y].fa, flag = rs(x);
(nr(y)) && (a[z].ch[rs(y)] = x), a[x].fa = z;
a[y].ch[flag] = a[x].ch[flag ^ 1], (a[x].ch[flag ^ 1]) && (a[a[x].ch[flag ^ 1]].fa = y);
a[x].ch[flag ^ 1] = y, a[y].fa = x;
return update(y);
}
void pushall(int x) {
int stk[MaxN], top = 0;
int y = x;
while (nr(y)) stk[top++] = y, y = a[y].fa;
stk[top++] = y;
while (top) pushdown(stk[--top]);
}
int splay(int x) {
pushall(x);
while (nr(x)) {
int y = a[x].fa;
if (nr(y)) {
int z = a[y].fa;
if (rs(x) == rs(y)) rotatr(y); // Zig-Zig
else rotatr(x); // Zig-Zag
}
rotatr(x); // Zig
}
return update(x);
}
void access(int x) {
for (int y = 0; x; y = x, x = a[x].fa) {
splay(x), a[x].ch[1] = y, update(x);
}
}
void makeroot(int x) {
access(x), splay(x), reves(x);
}
int findroot(int x) {
access(x), splay(x), pushdown(x);
while (a[x].ch[0]) pushdown(x), x = a[x].ch[0];
return splay(x);
}
void split(int x, int y) {
makeroot(x), access(y), splay(y);
}
void link(int x, int y) {
makeroot(x);
if (findroot(y) == x) return;
a[x].fa = y;
}
void cut(int x, int y) {
makeroot(x);
if (findroot(y) != x || a[y].fa != x || a[y].ch[0]) return;
a[y].fa = a[x].ch[1] = 0, splay(x);
}
int main() {
ios::sync_with_stdio(0), cin.tie(0);
cin >> n >> m;
for (int i = 1; i <= n; i++) {
a[i] = Node{{0, 0}, 0, 0, 0, 0};
cin >> a[i].x;
a[i].w = a[i].x;
}
for (int i = 1, op, x, y; i <= m; i++) {
cin >> op >> x >> y;
if (!op) {
split(x, y);
cout << a[y].w << '\n';
} else if (op == 1) {
link(x, y);
} else if (op == 2) {
cut(x, y);
} else {
splay(x), a[x].x = y;
}
}
return 0;
}
TLE#11

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