yys

Maya插件开发,(多多练习英文吧~)

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FastLSM

http://www.alecrivers.com/projects/

http://www.alecrivers.com/

http://graphicsgems.spaces.live.com/

 

http://physbam.stanford.edu/~aselle/

 

 

Leif Kobbelt -RWTH-(建模,变形)

http://www-i8.informatik.rwth-aachen.de/index.php?id=17

 

mesh,拓扑

http://cliptic.wordpress.com/

Marco Attene(remesh, jmeshlib的作者)blog http://www.ima.ge.cnr.it/ima/personal/attene/PersonalPage/attene.html#Publications

 

http://www.paulnettle.com/ paulnettle   渲染器,bsp, mmgr

 

 

 

Robert Bridson

http://people.cs.ubc.ca/~rbridson/

http://www.exoticmatter.com/overview/

 

SPH

http://www.ce.jhu.edu/dalrymple/

 

LBM

http://graphics.ethz.ch/~thuereyn/ntoken3/Publications.html

http://graphics.ethz.ch/research/physics/

 

 

http://www.cs.caltech.edu/~keenan/project_fluid.html

 

流形曲面

http://people.cs.ubc.ca/~tbrochu/Tyson_Brochu.html

 

http://www.its.caltech.edu/~matthewf/ 图像合成tile,MC

 

 

terrain

http://lugtug.com/dev/

 

啊bhttp://www.cs.usask.ca/~tedkim/publications.html

 

fluid

http://www.math.fsu.edu/~sussman/

http://www.cc.gatech.edu/~turk/

 

Tien-Tsin Wong (Spherical Maps,Image-based Modeling and Rendering,Sampling)

http://appsrv.cse.cuhk.edu.hk/~ttwong/

http://appsrv.cse.cuhk.edu.hk/~ttwong/software.html (demo, source code)

 

http://gamedusa.blogspot.com/(SSAO, fast memory alloctor, terrain.....)

http://www.graphics.cornell.edu/~jaroslav/ (radiance, gpu, GI,.... source code)

 

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DingXun

http://www.cnblogs.com/DingXun/

http://blog.csdn.net/dingxun

 

Len3d

http://www.cnblogs.com/len3d/

 

Zhoubo

http://www.cnblogs.com/Jedimaster/

 

CFD

http://lakeat.jimdo.com/openfoam.php

http://lixudong.blogbus.com/c1491850/

http://hi.baidu.com/necrohan/blog/category/Openfoam

 

fluid

http://www.cnblogs.com/zxx_1987

http://www.cnblogs.com/Jren2012/articles/1726293.html

http://vis.cs.ucdavis.edu/~zhang/Site/Home.html

 

 

http://prideout.net/blog/  glsl, fluid

 

 

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titlehttp://www.cs.caltech.edu/~keenan/links.html

Websurfers who enjoyed this site also enjoyed...

 

  • Physics in Graphics - large graphical index of papers on fluid, fracture, fire, ice, smoke, hair, lightning, and cloth.
  • Pouet - BASS. (To fully appreciate this place you must download some of the "prods.")
  • CG Talk - incredible computer graphics artists (see esp. CG Choice Gallery: 3D ).

 

Resources

 

  • vim.org - if you write a lot of code, you'll want this -- instantly change the order of many common editing tasks
  • GPGPU.org - gathering place for the cult of general purpose programming on the GPU.
  • Ray Tracing News - no longer active (they say ray tracing is dead...), but still an indespensible resource for those interested in necromancy.
  • AIM@SHAPE Shape Repository - a repository of free, high-quality, high-resolution meshes.

 

Reading

 

 

People

Chris Aimone - a whalefish who is definitely in full view.

 

Music

 

  • Surfer Rosa - please have this playing at my funeral, Duke. (21 used & new available from $5.98!!!)
  •  

http://www.lollipopshaders.com/ , http://lollipopshaders.myshopify.com/collections/shaders, renderman shaders

http://kickstand.tv/tools/, openpipeline, strenchmesh,

http://www.ezequielm.com/, renderman hair/fur shaders

posted on 2010-09-28 16:35  yys  阅读(1572)  评论(1编辑  收藏  举报