随笔分类 - 游戏开发
摘要:Unity中的 yield return WaitForSeconds(1.0f); 大概等价于下面的这些语句: float timer = Time.time + 1.0f; while (Time.time < timer) { yield return null;
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摘要:https://www.youtube.com/watch?v=DAdW_K44Dao
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摘要:http://www.theappguruz.com/blog/add-collider-to-line-renderer-unity
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摘要:http://answers.unity3d.com/questions/13854/edit-terrain-foliagetexture-at-runtime.html%3Bjsessionid=56253384979EAB293764FD170409DB79?sort=oldest
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摘要:http://answers.unity3d.com/questions/9248/how-to-translate-world-coordinates-to-terrain-coor.html
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摘要:http://answers.unity3d.com/questions/456973/getting-the-texture-of-a-certain-point-on-terrain.html
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摘要:Path Follow System using Waypoints C#
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摘要:MODULAR LEVEL DESIGN链接:http://www.digitaltutors.com/tutorial/857-Asset-Workflows-for-Modular-Level-Design#overview
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摘要:目录游戏计划和设计环境设计武器M4A1角色动画关卡设计FPS开发第一部分
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