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WPF实现Android(3D)菜单翻转动画

WPF开发者QQ群: 340500857 

微信公众号:WPF开发者      或者搜索:WPFDevelopers

 

每日一笑

我催小李还债:“我最近手头紧,其他人都还钱了,你有啥表示?”

小李:“心疼。”

我怒了:“就这?”

小李说:“别人都只会拿钱敷衍你,不像我,只会心疼哥哥。”

 

 

效果预览

 

一、MainWindow.xaml代码如下:

<Grid>
        <Grid.Background>
            <ImageBrush ImageSource="background.png"/>
        </Grid.Background>
        <Border Width="400" Height="235" Background="#F9F7F9"
                VerticalAlignment="Top" Margin="10,0" SnapsToDevicePixels="True">
                <UniformGrid Columns="5" VerticalAlignment="Bottom">
                    <Viewport3D Height="80" Width="80">
                        <Viewport3D.Camera>
                            <OrthographicCamera LookDirection="0,0,-100" Position="0,0,100" UpDirection="0,1,0"/>
                        </Viewport3D.Camera>
                        <Viewport3D.Children>
                            <ModelVisual3D>
                                <ModelVisual3D.Content>
                                    <AmbientLight Color="White"/>
                                </ModelVisual3D.Content>
                            </ModelVisual3D>
                            <ContainerUIElement3D>
                                <ContainerUIElement3D.Transform>
                                    <RotateTransform3D>
                                        <RotateTransform3D.Rotation>
                                            <AxisAngleRotation3D Angle="0" Axis="1 0 0"/>
                                        </RotateTransform3D.Rotation>
                                    </RotateTransform3D>
                                </ContainerUIElement3D.Transform>

                                <Viewport2DVisual3D>
                                    <Viewport2DVisual3D.Material>
                                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                                    </Viewport2DVisual3D.Material>
                                    <Viewport2DVisual3D.Geometry>
                                        <MeshGeometry3D Positions="-1,1,1    -1,-1,1   1,-1,1    1,1,1"
                                    TextureCoordinates="0,0   0,1     1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                                    </Viewport2DVisual3D.Geometry>
                                    <Border Background="#5B31AD" Height="110" Width="110" CornerRadius="0,0,0,30">
                                        <Path Data="{StaticResource PathBuildingRegular}" Fill="#FFFF"
                                          Stretch="Fill"  Width="40" Height="40"/>
                                    </Border>
                                </Viewport2DVisual3D>
                            </ContainerUIElement3D>
                        </Viewport3D.Children>
                    </Viewport3D>

                    <Viewport3D Height="80" Width="80">
                        <Viewport3D.Camera>
                            <OrthographicCamera LookDirection="0,0,-100" Position="0,0,100" UpDirection="0,1,0"/>
                        </Viewport3D.Camera>
                        <Viewport3D.Children>
                            <ModelVisual3D>
                                <ModelVisual3D.Content>
                                    <AmbientLight Color="White"/>
                                </ModelVisual3D.Content>
                            </ModelVisual3D>
                            <ContainerUIElement3D>
                                <ContainerUIElement3D.Transform>
                                    <RotateTransform3D>
                                        <RotateTransform3D.Rotation>
                                            <AxisAngleRotation3D Angle="0" Axis="1 0 0"/>
                                        </RotateTransform3D.Rotation>
                                    </RotateTransform3D>
                                </ContainerUIElement3D.Transform>

                                <Viewport2DVisual3D>
                                    <Viewport2DVisual3D.Material>
                                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                                    </Viewport2DVisual3D.Material>
                                    <Viewport2DVisual3D.Geometry>
                                        <MeshGeometry3D Positions="-1,1,1    -1,-1,1   1,-1,1    1,1,1"
                                    TextureCoordinates="0,0   0,1     1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                                    </Viewport2DVisual3D.Geometry>
                                    <Border Background="#8E1FA4" Height="110" Width="110">
                                        <Path Data="{StaticResource PathAlarmMD}" Fill="#FFFF"
                                          Stretch="Fill"  Width="40" Height="40"/>
                                    </Border>
                                </Viewport2DVisual3D>

                              
                            </ContainerUIElement3D>
                        </Viewport3D.Children>
                    </Viewport3D>

                    <Viewport3D Height="80" Width="80">
                        <Viewport3D.Camera>
                            <OrthographicCamera LookDirection="0,0,-100" Position="0,0,100" UpDirection="0,1,0"/>
                        </Viewport3D.Camera>
                        <Viewport3D.Children>
                            <ModelVisual3D>
                                <ModelVisual3D.Content>
                                    <AmbientLight Color="White"/>
                                </ModelVisual3D.Content>
                            </ModelVisual3D>
                            <ContainerUIElement3D>
                                <ContainerUIElement3D.Transform>
                                    <RotateTransform3D>
                                        <RotateTransform3D.Rotation>
                                            <AxisAngleRotation3D Angle="0" Axis="1 0 0"/>
                                        </RotateTransform3D.Rotation>
                                    </RotateTransform3D>
                                </ContainerUIElement3D.Transform>

                                <Viewport2DVisual3D>
                                    <Viewport2DVisual3D.Material>
                                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                                    </Viewport2DVisual3D.Material>
                                    <Viewport2DVisual3D.Geometry>
                                        <MeshGeometry3D Positions="-1,1,1    -1,-1,1   1,-1,1    1,1,1"
                                    TextureCoordinates="0,0   0,1     1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                                    </Viewport2DVisual3D.Geometry>
                                    <Border Background="#3A7DFE" Height="110" Width="110">
                                        <Path Data="{StaticResource PathFriend}" Fill="#FFFF"
                                          Stretch="Fill"  Width="40" Height="30"/>
                                    </Border>
                                </Viewport2DVisual3D>

                              
                            </ContainerUIElement3D>
                        </Viewport3D.Children>
                    </Viewport3D>

                    <Viewport3D Height="80" Width="80" x:Name="viewport3DBus" MouseEnter="viewport3DBus_MouseEnter">
                        <Viewport3D.Camera>
                            <OrthographicCamera LookDirection="0,0,-100" Position="0,0,100" UpDirection="0,1,0"/>
                        </Viewport3D.Camera>
                        <Viewport3D.Children>
                            <ModelVisual3D>
                                <ModelVisual3D.Content>
                                    <AmbientLight Color="White"/>
                                </ModelVisual3D.Content>
                            </ModelVisual3D>
                            <ContainerUIElement3D>
                                <ContainerUIElement3D.Transform>
                                    <RotateTransform3D>
                                        <RotateTransform3D.Rotation>
                                            <AxisAngleRotation3D x:Name="axis3dBus" Angle="0" Axis="1 0 0"/>
                                        </RotateTransform3D.Rotation>
                                    </RotateTransform3D>
                                </ContainerUIElement3D.Transform>

                                <Viewport2DVisual3D>
                                    <Viewport2DVisual3D.Material>
                                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                                    </Viewport2DVisual3D.Material>
                                    <Viewport2DVisual3D.Geometry>
                                        <MeshGeometry3D Positions="-1,1,1    -1,-1,1   1,-1,1    1,1,1"
                                    TextureCoordinates="0,0   0,1     1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                                    </Viewport2DVisual3D.Geometry>
                                    <Border Background="#5EECA6" Height="110" Width="110">
                                        <Path Data="{StaticResource PathBus}" Fill="#FFFF"
                                          Stretch="Fill"  Width="35" Height="40"/>
                                    </Border>
                                </Viewport2DVisual3D>

                                <Viewport2DVisual3D>
                                    <Viewport2DVisual3D.Material>
                                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                                    </Viewport2DVisual3D.Material>
                                    <Viewport2DVisual3D.Geometry>
                                        <MeshGeometry3D Positions="-1,1,1  1,1,1   1,1,-1   -1,1,-1"
                                    TextureCoordinates="0,0   0,1   1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                                    </Viewport2DVisual3D.Geometry>
                                    <Border Background="#41A545" Height="110" Width="110" RenderTransformOrigin="0.5,0.5">
                                        <Border.RenderTransform>
                                            <TransformGroup>
                                                <RotateTransform Angle="90"/>
                                            </TransformGroup>
                                        </Border.RenderTransform>
                                        <StackPanel VerticalAlignment="Center">
                                            <Path Data="{StaticResource PathBus}" Fill="#FFFF"
                                          Stretch="Fill"  Width="35" Height="40"/>
                                            <TextBlock Text="Bus" HorizontalAlignment="Center" FontSize="14" Foreground="White"/>
                                        </StackPanel>
                                    </Border>
                                </Viewport2DVisual3D>
                            </ContainerUIElement3D>
                        </Viewport3D.Children>
                    </Viewport3D>                    
                </UniformGrid>
            </Border>
            <Border Width="450" BorderBrush="#181618" 
                BorderThickness="25,0,25,25" Height="260"
                CornerRadius="0,0,50,50" Background="{x:Null}"
                VerticalAlignment="Top" Margin="10,0" SnapsToDevicePixels="True">
                <Border.Effect>
                    <DropShadowEffect Color="White" BlurRadius="10" Direction="300" ShadowDepth="0" />
                </Border.Effect>
            </Border>
        <StackPanel>
            <TextBlock Text="微信号公众号:WPFDevelopers" HorizontalAlignment="Center"
                   VerticalAlignment="Top" Margin="0,20" FontSize="20" FontWeight="Black"/>
            <TextBlock Text="源码获取关注公众号后输入:3DBar 即可获取" HorizontalAlignment="Center"
                   VerticalAlignment="Top" Margin="0,20" FontSize="14" FontWeight="Black"/>
        </StackPanel>        
    </Grid>

二、MainWindow.xaml.cs代码如下:

DoubleAnimation animation = null;
private void viewport3DBus_MouseEnter(object sender, MouseEventArgs e)
        {
            if (animation != null) return;

            animation = new DoubleAnimation
            {
                Duration = new Duration(TimeSpan.FromSeconds(1.5)),
                From = 0,
                To = 90,
                EasingFunction = new BackEase { EasingMode = EasingMode.EaseInOut },
            };
            animation.Completed += (s, e1) =>
            {
                animation = null;
            };
            axis3dBus.BeginAnimation(AxisAngleRotation3D.AngleProperty, animation);
        }

更多教程欢迎关注微信公众号:

 

源码获取关注微信公众号输入:“3DBar” 即可获取源码。

 

WPF开发者QQ群: 340500857 

blogs: https://www.cnblogs.com/yanjinhua/p/14345136.html

Github:https://github.com/yanjinhuagood

作者:驚鏵

出处:https://www.cnblogs.com/yanjinhua

版权:本作品采用「署名-非商业性使用-相同方式共享 4.0 国际」许可协议进行许可。

转载请著名作者 出处 https://github.com/yanjinhuagood

 

源码地址:https://github.com/yanjinhuagood/3DAnimationNavigationBar

posted @ 2021-05-16 16:20  驚鏵  阅读(571)  评论(0编辑  收藏  举报