电梯调度《二》

    经过几天的奋斗,电梯终于能运转了,我和李夏蕾分工如下:3-13我负责查阅调度算法,李夏蕾负责界面设计;3-15我们实现了单个电梯的上下移动;3-16我们共同用多线程控制4个电梯。

     我们的设计目的就是综合调度4个电梯,核心思想是响应的层数与4个电梯所在层数进行比较,从而得出用哪一个电梯最合适。

  核心算法:

   

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 private void diaodu(int[] a)//判断用哪一个电梯
        {
            int i, j, x, y, q = 1, L, sub, small;
            int[] d=new int[5];
            
                           
                  for (i = 0; i < f - 1; i++) //排序
                  {
                      for (j = 0; j < f - 1 - i; j++)
                      {
                          if (a[j] > a[j + 1])
                          { x = a[j]; a[j] = a[j + 1]; a[j + 1] = x; }
                      }
                  }
                 
                    
                          y = this.label1.Location.Y;
                           Console.WriteLine("第一层");

                          for (j = 0; j < 21; j++)
                          {
                              if (((y - b[j]) < 5&&(y - b[j])>=0) || ((y - b[j]) > -5&&(y - b[j])<0) )
                              {  d[1] = j; break; }
                         
                          }
                          y = this.label3.Location.Y;
                          Console.WriteLine(y);
                          for (j = 0; j < 21; j++)
                          {
                              if (((y - b[j]) < 5 && (y - b[j]) >=0) || ((y - b[j]) > -5 && (y - b[j]) < 0))
                              {  d[2] = j; break; }
                              
                          }
                      
                          y = this.label4.Location.Y;
                          for (j = 0; j < 21; j++)
                          {
                              if (((y - b[j]) < 5 && (y - b[j]) >= 0) || ((y - b[j]) > -5 && (y - b[j]) < 0))
                              { d[3] = j; break; }
                          }
                          y = this.label5.Location.Y;
                          //  Console.WriteLine(y);
                          for (j = 0; j < 21; j++)
                          {
                              if (((y - b[j]) < 5 && (y - b[j]) >= 0) || ((y - b[j]) > -5 && (y - b[j]) < 0))
                              { d[4]= j; break; }
                          }



               //选择最佳电梯. 
                          flag =d[1]; L = 1;
                          if (d[1] - a[0] >=0)
                          { small = d[1] - a[0]; }
                          else
                          { small = a[0] - d[1]; }
                          for (i = 1; i < 5; i++)
                          {
                              if (d[i] - a[0] >=0)
                              { sub = d[i] - a[0]; }
                              else
                              {sub= a[0] - d[i]; }

                               if (small >sub)
                               { small = sub; flag = d[i]; L = i; }
                          }

              

                          if (L==1)
                          {
                              dianti1 = flag;//电梯所在层。
                              th1 = a[0];
                              if (th1 >= dianti1)
                              { k1 = th1 - dianti1; }
                              else
                              { k1 = dianti1 - th1; }
                              this.timer1.Interval = 500;
                              this.timer1.Enabled = true; 
                          }
                          if (L == 2)
                          {
                              dianti2 = flag;
                              th2 = a[0];
                              if (th2 >= dianti2)
                              { k2 = th2 - dianti2; }
                              else
                              { k2 = dianti2 - th2; }
                              this.timer2.Interval = 500;
                              this.timer2.Enabled = true;
                          }
                          if (L == 3)
                          {
                              dianti3 = flag;
                              th3 = a[0];
                              if (th3>= dianti3)
                              { k3 = th3 - dianti3; }
                              else
                              { k3 = dianti3 - th3; }
                              this.timer3.Interval = 500;
                              this.timer3.Enabled = true;
                          }
                          if (L == 4)
                          {
                              dianti4 = flag;
                              th4 = a[0];
                              if (th4 >= dianti4)
                              { k4 = th4 - dianti4; }
                              else
                              { k4 = dianti4 - th4; }
                              this.timer4.Interval = 500;
                              this.timer4.Enabled = true;
                          }
              
          }
          public void start1()//电梯1
          {
          
              int  step = 21;
              if ((th1 - dianti1) > 0)
              {
                 this.label1.Location = new Point(this.label1.Location.X, this.label1.Location.Y - step);
                  k1--;
                  if(k1==0)  {    this.timer1.Enabled =false; }
              }

              else
              {
                                
                 this.label1.Location = new Point(this.label1.Location.X, this.label1.Location.Y + step);
                 k1--;
                 if (k1 == 0) { this.timer1.Enabled = false; }  
               }
          

          }
                  

          public void start2()//电梯2
          {
              int step = 21;
              if ((th2 - dianti2) > 0)
              {
                  this.label3.Location = new Point(this.label3.Location.X, this.label3.Location.Y - step);
                  k2--;
                  if (k2 == 0) { this.timer2.Enabled = false; }
              }

              else
              {

                  this.label3.Location = new Point(this.label3.Location.X, this.label3.Location.Y + step);
                  k2--;
                  if (k2 == 0) { this.timer2.Enabled = false; }
              }
          

          }

          public void start3()//电梯3
          {
              int step = 21;
              if ((th3 - dianti3) > 0)
              {
                  this.label4.Location = new Point(this.label4.Location.X, this.label4.Location.Y - step);
                  k3--;
                  if (k3 == 0) { this.timer3.Enabled = false; }
              }

              else
              {

                  this.label4.Location = new Point(this.label4.Location.X, this.label4.Location.Y + step);
                  k3--;
                  if (k3 == 0) { this.timer3.Enabled = false; }
              }
          

          }


          public void start4()//电梯4
          {
              int step = 21;
              if ((th4 - dianti4) > 0)
              {
                  this.label5.Location = new Point(this.label5.Location.X, this.label5.Location.Y - step);
                  k4--;
                  if (k4 == 0) { this.timer4.Enabled = false; }
              }

              else
              {

                  this.label5.Location = new Point(this.label5.Location.X, this.label5.Location.Y + step);
                  k4--;
                  if (k4 == 0) { this.timer4.Enabled = false; }
              }
          


          }

  

posted @ 2014-03-17 19:41  超369  阅读(188)  评论(0编辑  收藏  举报