电梯调度《二》
经过几天的奋斗,电梯终于能运转了,我和李夏蕾分工如下:3-13我负责查阅调度算法,李夏蕾负责界面设计;3-15我们实现了单个电梯的上下移动;3-16我们共同用多线程控制4个电梯。
我们的设计目的就是综合调度4个电梯,核心思想是响应的层数与4个电梯所在层数进行比较,从而得出用哪一个电梯最合适。
核心算法:
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private void diaodu(int[] a)//判断用哪一个电梯
{
int i, j, x, y, q = 1, L, sub, small;
int[] d=new int[5];
for (i = 0; i < f - 1; i++) //排序
{
for (j = 0; j < f - 1 - i; j++)
{
if (a[j] > a[j + 1])
{ x = a[j]; a[j] = a[j + 1]; a[j + 1] = x; }
}
}
y = this.label1.Location.Y;
Console.WriteLine("第一层");
for (j = 0; j < 21; j++)
{
if (((y - b[j]) < 5&&(y - b[j])>=0) || ((y - b[j]) > -5&&(y - b[j])<0) )
{ d[1] = j; break; }
}
y = this.label3.Location.Y;
Console.WriteLine(y);
for (j = 0; j < 21; j++)
{
if (((y - b[j]) < 5 && (y - b[j]) >=0) || ((y - b[j]) > -5 && (y - b[j]) < 0))
{ d[2] = j; break; }
}
y = this.label4.Location.Y;
for (j = 0; j < 21; j++)
{
if (((y - b[j]) < 5 && (y - b[j]) >= 0) || ((y - b[j]) > -5 && (y - b[j]) < 0))
{ d[3] = j; break; }
}
y = this.label5.Location.Y;
// Console.WriteLine(y);
for (j = 0; j < 21; j++)
{
if (((y - b[j]) < 5 && (y - b[j]) >= 0) || ((y - b[j]) > -5 && (y - b[j]) < 0))
{ d[4]= j; break; }
}
//选择最佳电梯.
flag =d[1]; L = 1;
if (d[1] - a[0] >=0)
{ small = d[1] - a[0]; }
else
{ small = a[0] - d[1]; }
for (i = 1; i < 5; i++)
{
if (d[i] - a[0] >=0)
{ sub = d[i] - a[0]; }
else
{sub= a[0] - d[i]; }
if (small >sub)
{ small = sub; flag = d[i]; L = i; }
}
if (L==1)
{
dianti1 = flag;//电梯所在层。
th1 = a[0];
if (th1 >= dianti1)
{ k1 = th1 - dianti1; }
else
{ k1 = dianti1 - th1; }
this.timer1.Interval = 500;
this.timer1.Enabled = true;
}
if (L == 2)
{
dianti2 = flag;
th2 = a[0];
if (th2 >= dianti2)
{ k2 = th2 - dianti2; }
else
{ k2 = dianti2 - th2; }
this.timer2.Interval = 500;
this.timer2.Enabled = true;
}
if (L == 3)
{
dianti3 = flag;
th3 = a[0];
if (th3>= dianti3)
{ k3 = th3 - dianti3; }
else
{ k3 = dianti3 - th3; }
this.timer3.Interval = 500;
this.timer3.Enabled = true;
}
if (L == 4)
{
dianti4 = flag;
th4 = a[0];
if (th4 >= dianti4)
{ k4 = th4 - dianti4; }
else
{ k4 = dianti4 - th4; }
this.timer4.Interval = 500;
this.timer4.Enabled = true;
}
}
public void start1()//电梯1
{
int step = 21;
if ((th1 - dianti1) > 0)
{
this.label1.Location = new Point(this.label1.Location.X, this.label1.Location.Y - step);
k1--;
if(k1==0) { this.timer1.Enabled =false; }
}
else
{
this.label1.Location = new Point(this.label1.Location.X, this.label1.Location.Y + step);
k1--;
if (k1 == 0) { this.timer1.Enabled = false; }
}
}
public void start2()//电梯2
{
int step = 21;
if ((th2 - dianti2) > 0)
{
this.label3.Location = new Point(this.label3.Location.X, this.label3.Location.Y - step);
k2--;
if (k2 == 0) { this.timer2.Enabled = false; }
}
else
{
this.label3.Location = new Point(this.label3.Location.X, this.label3.Location.Y + step);
k2--;
if (k2 == 0) { this.timer2.Enabled = false; }
}
}
public void start3()//电梯3
{
int step = 21;
if ((th3 - dianti3) > 0)
{
this.label4.Location = new Point(this.label4.Location.X, this.label4.Location.Y - step);
k3--;
if (k3 == 0) { this.timer3.Enabled = false; }
}
else
{
this.label4.Location = new Point(this.label4.Location.X, this.label4.Location.Y + step);
k3--;
if (k3 == 0) { this.timer3.Enabled = false; }
}
}
public void start4()//电梯4
{
int step = 21;
if ((th4 - dianti4) > 0)
{
this.label5.Location = new Point(this.label5.Location.X, this.label5.Location.Y - step);
k4--;
if (k4 == 0) { this.timer4.Enabled = false; }
}
else
{
this.label5.Location = new Point(this.label5.Location.X, this.label5.Location.Y + step);
k4--;
if (k4 == 0) { this.timer4.Enabled = false; }
}
}
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