UIView *view2 = [[UIView alloc] initWithFrame:CGRectMake(120, 10, 80, 80)];
view2.backgroundColor = [UIColor redColor];
[self.view addSubview:view2];
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view2.bounds byRoundingCorners:UIRectCornerBottomLeft | UIRectCornerBottomRight cornerRadii:CGSizeMake(10, 10)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = view2.bounds;
maskLayer.path = maskPath.CGPath;
view2.layer.mask = maskLayer;
CAShapeLayer *layer = [CAShapeLayer layer];
layer.fillColor = [[UIColor clearColor] CGColor];
layer.strokeColor = [[UIColor greenColor] CGColor];
// layer.backgroundColor = [[UIColor clearColor] CGColor];
layer.lineJoin = kCALineJoinRound;
layer.lineCap = kCALineCapRound;
layer.frame = self.view.bounds;
layer.lineWidth = 100.0f;
//layer.strokeColor = [UIColor redColor].CGColor;
//[self.view.layer addSublayer:layer];
//CAGradientLayer
//layer.masksToBounds = YES;
//CAGradientLayer *gLayer = [CAGradientLayer layer];
CAGradientLayer *topLayer = [[CAGradientLayer alloc] init];
topLayer.startPoint = CGPointMake(0.0, 1);
topLayer.endPoint = CGPointMake(0.0f, 0.0f);
topLayer.colors = @[(id)[UIColor colorWithRed:1 green:0 blue:0 alpha:1 ].CGColor,(id)[UIColor colorWithRed:0 green:0 blue:1 alpha:1].CGColor];
topLayer.frame = self.view.bounds;
UIBezierPath *path = [UIBezierPath bezierPath];
[path addArcWithCenter:self.view.center radius:160 startAngle:M_PI/2 endAngle:M_PI*2 clockwise:YES];
// [path moveToPoint:CGPointMake(10, 100)];
// [path addLineToPoint:CGPointMake(100, 200)];
// [path addLineToPoint:CGPointMake(200, 50)];
// [path addLineToPoint:CGPointMake(240, 150)];
// [path addLineToPoint:CGPointMake(300, 120)];
//gLayer.
// 关联layer和贝塞尔路径~
layer.path = path.CGPath;
//[layer addSublayer:topLayer];
topLayer.mask = layer;
[self.view.layer addSublayer:topLayer];
layer.strokeEnd = 0.7;
//[self.view.layer addSublayer:layer];