创建包围轮廓的矩形和圆形边框(根据轮廓,提取外包围矩形和圆形)
创建包围轮廓的矩形和圆形边界框
原理
代码
下面是本节教程源码. 你也可以从 这里 下载.
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// 函数声明
void thresh_callback(int, void* );
/** @主函数 */
int main( int argc, char** argv )
{
/// 载入原图像, 返回3通道图像
src = imread( argv[1], 1 );
/// 转化成灰度图像并进行平滑
cvtColor( src, src_gray, CV_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// 创建窗口
char* source_window = "Source";
namedWindow( source_window, CV_WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/** @thresh_callback 函数 */
void thresh_callback(int, void* )
{
Mat threshold_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// 使用Threshold检测边缘
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
/// 找到轮廓
findContours( threshold_output, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// 多边形逼近轮廓 + 获取矩形和圆形边界框
vector<vector<Point> > contours_poly( contours.size() );
vector<Rect> boundRect( contours.size() );
vector<Point2f>center( contours.size() );
vector<float>radius( contours.size
