计算物体的凸包(从外轮廓中提取凸包并绘制凸包)
计算物体的凸包
原理
例程
教程的代码在下面给出. 你也可以从 这里 下载
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
/// Function header
void thresh_callback(int, void* );
/** @function main */
int main( int argc, char** argv )
{
/// 加载源图像
src = imread( argv[1], 1 );
/// 转成灰度图并进行模糊降噪
cvtColor( src, src_gray, CV_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
/// 创建窗体
char* source_window = "Source";
namedWindow( source_window, CV_WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
/** @function thresh_callback */
void thresh_callback(int, void* )
{
Mat src_copy = src.clone();
Mat threshold_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
/// 对图像进行二值化
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
/// 寻找轮廓
findContours( threshold_output, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE, Point(0, 0) );
/// 对每个轮廓计算其凸包
vector<vector<Point> >hull( contours.size() );
for( int i = 0; i < contours.size(); i++ )
{ convexHull( Mat(contours[i
