摘要:
staticMyManager*sharedManager=nil;+(MyManager*)sharedManager{if(sharedManager==nil){sharedManager=[[MyManageralloc]init];}returnsharedManager;} 阅读全文
摘要:
//Semi-Singleton:youcanaccessMultiLayerSceneonlyaslongasitistheactivescene.staticMultiLayerScene*multiLayerSceneInstance;+(MultiLayerScene*)sharedLayer{NSAssert(multiLayerSceneInstance!=nil,@"MultiLayerScenenotavailable!");returnmultiLayerSceneInstance;}-(void)dealloc{multiLayerSceneInstan 阅读全文
摘要:
在.h中添加typedefenum{LayerTagGameLayer,LayerTagUILayer,}MultiLayerSceneTags;typedefenum{ActionTagGameLayerMovesBack,ActionTagGameLayerRotates,}MultiLayerSceneActionTags; 阅读全文