using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 工厂模式
{
class Program
{
static void Main(string[] args)
{
//初始化做菜的工厂
Creator shreddedPorkWithPotatoesFactory = new ShreddedPorkWithPotatoesFactory();
Creator tomatoScrambledEggsFactory = new TomatoScrambledEggsFactory();
//生产西红柿炒蛋
Food tomatoScrambleEggs = tomatoScrambledEggsFactory.CreateFoodFactory();
tomatoScrambleEggs.Print();
//生产土豆肉丝
Food shreddedPorkWithPotatoes = shreddedPorkWithPotatoesFactory.CreateFoodFactory();
shreddedPorkWithPotatoes.Print();
Console.ReadKey();
}
}
/// <summary>
/// 菜抽象类
/// </summary>
public abstract class Food
{
/// <summary>
/// 抽象方法输出什么菜
/// </summary>
public abstract void Print();
}
/// <summary>
/// 做西红柿炒蛋
/// </summary>
public class TomatoScrambledEggs : Food
{
/// <summary>
/// 重载Food的抽象方法Print
/// </summary>
public override void Print()
{
Console.WriteLine("西红柿炒蛋已经准备完毕!");
}
}
/// <summary>
/// 做土豆肉丝
/// </summary>
public class ShreddedPorkWithPotatoes : Food
{
/// <summary>
/// 重载Food的抽象方法Print
/// </summary>
public override void Print()
{
Console.WriteLine("土豆肉丝已经准备完毕!");
}
}
/// <summary>
/// 抽象工厂类
/// </summary>
public abstract class Creator
{
public abstract Food CreateFoodFactory();
}
/// <summary>
/// 西红柿炒蛋工厂
/// </summary>
public class TomatoScrambledEggsFactory : Creator
{
/// <summary>
/// 重载创建西红柿这个菜
/// </summary>
/// <returns></returns>
public override Food CreateFoodFactory()
{
return new TomatoScrambledEggs();
}
}
/// <summary>
/// 土豆肉丝工厂
/// </summary>
public class ShreddedPorkWithPotatoesFactory:Creator
{
/// <summary>
/// 创建土豆肉丝这个菜
/// </summary>
/// <returns></returns>
public override Food CreateFoodFactory()
{
return new ShreddedPorkWithPotatoes();
}
}
}