贪吃蛇
游戏主类,用于启动游戏
package Snake;
import javax.swing.*;
public class StartGame extends JFrame {
public void init(){
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(10,10,900,720);
setResizable(false);
setTitle("贪吃蛇");
add(new GamePanel());
}
public static void main(String[] args) {
new StartGame().init();
}
}
游戏的面板
package Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener , ActionListener {
//定义蛇的数据结构
int length; //小蛇的长度
int snakex[]=new int[600];
int snakey[]=new int[500]; //小蛇的坐标
String fx; //用来表示小蛇头部的方向
boolean isStart; //用来表示游戏当前的状态
int foodx;
int foody;
Random random = new Random();
boolean isFail; //用来表示小蛇是否死亡
int score; //积分
public GamePanel(){
init();
//获得键盘事件和焦点
this.setFocusable(true);
this.addKeyListener(this);
}
public void init(){
length=3;
snakex[0]=100;snakey[0]=100;
snakex[1]=75;snakey[1]=100;
snakex[2]=50;snakey[2]=100;
fx="R";
isStart=false;
isFail=false;
score=0;
//把食物放在界面上的随机位置
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
timer.start();
}
Timer timer=new Timer(100,this); //用计时器来监听游戏面板,每过100ms刷新一次
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int keycode=e.getKeyCode();
if(keycode==KeyEvent.VK_SPACE){
if(isFail){
isFail=false;
init();
}else {
isStart = !isStart;
}
repaint();
}
if(keycode==KeyEvent.VK_W){
fx="U";
} else if (keycode==KeyEvent.VK_S) {
fx="D";
} else if (keycode==KeyEvent.VK_A) {
fx="L";
} else if (keycode==KeyEvent.VK_D) {
fx="R";
}
}
@Override
public void keyTyped(KeyEvent e) {
}
//绘制面板,游戏的所有东西都用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600); //画出游戏面板
//画出积分系统
g.setColor(Color.black);
g.setFont(new Font("微软雅黑",Font.BOLD,16));
g.drawString("长度"+length,370,35);
g.drawString("积分"+score,370,50);
//用if-else来判断小蛇的头的方向
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakex[0],snakey[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this,g,snakex[0],snakey[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this,g,snakex[0],snakey[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this,g,snakex[0],snakey[0]);
}
//用一个for循环来画小蛇的身体,可以通过改变length来画长小蛇
for (int i = 1; i <length; i++) {
Data.body.paintIcon(this,g,snakex[i],snakey[i]);
}
//提示当前的游戏状态
if(!isStart){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.MAGENTA);
g.setFont(new Font("微软雅黑",Font.BOLD,20));
g.drawString("你的小蛇死亡,按下空格复活小蛇重新开始游戏",300,300);
}
Data.food.paintIcon(this,g,foodx,foody);
}
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&&isFail==false){
//小蛇的身体跟着头走
for (int i = length-1; i >0 ; i--) {
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
//用键盘监听事件改变小蛇头部的朝向,从而控制小蛇的移动
if(fx.equals("R")){
snakex[0]=snakex[0]+25;
if(snakex[0]>850){
snakex[0]=25;
}
} else if (fx.equals("L")) {
snakex[0]=snakex[0]-25;
if(snakex[0]<25){
snakex[0]=850;
}
} else if (fx.equals("U")) {
snakey[0]=snakey[0]-25;
if(snakey[0]<75){
snakey[0]=650;
}
} else if (fx.equals("D")) {
snakey[0]=snakey[0]+25;
if(snakey[0]>650){
snakey[0]=75;
}
}
//当小蛇的头跟食物重合时,认为小蛇吃到了食物
if(snakex[0]==foodx&&snakey[0]==foody){
length++;
score+=10;
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//失败判定,当小蛇的头跟任意一个身体重合时,小蛇死亡
for (int i = length-1; i >0 ; i--) {
if(snakex[0]==snakex[i]&&snakey[0]==snakey[i]){
isFail=true;
}
}
repaint();
}
timer.start(); //计时器开始运行
}
}
游戏数据
package Snake;
import javax.swing.*;
import java.net.URL;
public class Data {
private static URL headerurl = Data.class.getResource("statics/header.png");
private static URL topurl = Data.class.getResource("statics/top.png");
private static URL downurl = Data.class.getResource("statics/down.png");
private static URL lefturl = Data.class.getResource("statics/left.png");
private static URL righturl = Data.class.getResource("statics/right.png");
private static URL bodyurl = Data.class.getResource("statics/body.png");
private static URL foodurl = Data.class.getResource("statics/food.png");
public static ImageIcon header=new ImageIcon(headerurl);
public static ImageIcon up=new ImageIcon(topurl);
public static ImageIcon down=new ImageIcon(downurl);
public static ImageIcon left=new ImageIcon(lefturl);
public static ImageIcon right=new ImageIcon(righturl);
public static ImageIcon body=new ImageIcon(bodyurl);
public static ImageIcon food=new ImageIcon(foodurl);
}