3、Java线程
3.4原理之线程运行


3.5 常见方法

3.6 start vs run方法
run方法并不能达到提升性能或异步处理的效果,因此启动一个线程一定要用start



3.7 sleep与yield


sleep打断


线程优先级

sleep防止cpu空转

3.8 join方法详解


等待两个线程

t1.join与t2.join是一样的

有时效的join
(等够时间就不再等待,继续向下执行;若等待线程提前结束,也不继续等待)

3.9 interrupt详解






isInterrupted() 不会清除打断标记
interrupted() 会清楚打断标记


3.10 不推荐的方法

3.11 主线程与守护线程





package cn.itcast.n3;
import lombok.extern.slf4j.Slf4j;
import java.io.IOException;
@Slf4j(topic = "c.TestState")
public class TestState {
public static void main(String[] args) throws IOException {
Thread t1 = new Thread("t1") {
@Override
public void run() {
log.debug("running...");
}
};
Thread t2 = new Thread("t2") {
@Override
public void run() {
while(true) { // runnable
}
}
};
t2.start();
Thread t3 = new Thread("t3") {
@Override
public void run() {
log.debug("running...");
}
};
t3.start();
Thread t4 = new Thread("t4") {
@Override
public void run() {
synchronized (TestState.class) {
try {
Thread.sleep(1000000); // timed_waiting
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
t4.start();
Thread t5 = new Thread("t5") {
@Override
public void run() {
try {
t2.join(); // waiting
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
t5.start();
Thread t6 = new Thread("t6") {
@Override
public void run() {
synchronized (TestState.class) { // blocked
try {
Thread.sleep(1000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
t6.start();
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
log.debug("t1 state {}", t1.getState());
log.debug("t2 state {}", t2.getState());
log.debug("t3 state {}", t3.getState());
log.debug("t4 state {}", t4.getState());
log.debug("t5 state {}", t5.getState());
log.debug("t6 state {}", t6.getState());
System.in.read();
}
}
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