实验2
1.cpp
#include "t.h" #include <iostream> #include <stdexcept> #include <string> // static成员数据: 类内声明、类外初始化 const std::string T::doc{"a simple class sample"}; const int T::MAX_CNT = 999; int T::current_cnt = 0; // 对象方法 T::T(int x, int y): m1{x}, m2{y} { if(current_cnt == MAX_CNT) { throw std::runtime_error("T: maximum object count exceeded"); } ++current_cnt; std::cout << "T constructor called.\n"; } T::T(const T &t): m1{t.m1}, m2{t.m2} { if(current_cnt == MAX_CNT) { throw std::runtime_error("T: maximum object count exceeded"); } ++current_cnt; std::cout << "T copy constructor called.\n"; } T::T(T &&t): m1{t.m1}, m2{t.m2} { if(current_cnt == MAX_CNT) { throw std::runtime_error("T: maximum object count exceeded"); } ++current_cnt; std::cout << "T move constructor called.\n"; } T::~T() { --current_cnt; std::cout << "T destructor called.\n"; } void T::adjust(int ratio) { m1 *= ratio; m2 *= ratio; } // 类方法 int T::get_cnt() { return current_cnt; } // 友元 void output(const T &t) { std::cout << "(" << t.m1 << ", " << t.m2 << ")"; }
1.h
#pragma once #include <string> class T { public: T(int x = 0, int y = 0); // 普通构造函数 T(const T &t); // 复制构造函数 T(T &&t); // 移动构造函数 ~T(); // 析构函数 void adjust(int ratio); // 按系数成倍调整数据 static int get_cnt(); // 显示当前T类对象总数 friend void output(const T &t); // 友元, 以(m1, m2)形式输出对象t static const std::string doc; // 类T的描述信息 static const int MAX_CNT; // 类T对象上限 private: int m1, m2; // 对象数据成员 static int current_cnt; // 当前T类对象数目 };
task1
#include <iostream> #include <utility> #include "t.h" void test() { using std::cout; using std::endl; cout << "T info: " << T::doc << endl; cout << "T objects'max count: " << T::MAX_CNT << endl; cout << "T objects'current count: " << T::get_cnt() << endl << endl; { T t1; cout << "t1 = "; output(t1); cout << endl; T t2(3, 4); cout << "t2 = "; output(t2); cout << endl; T t3(t2); t3.adjust(2); cout << "t3 = "; output(t3); cout << endl; T t4(std::move(t2)); cout << "t4 = "; output(t4); cout << endl; cout << "test: T objects'current count: " << T::get_cnt() << endl; } cout << "test: T objects'current count: " << T::get_cnt() << endl; } int main() { std::cout << "test Class T: \n"; test(); }
截图

问题回答
-
问题1
普通构造函数是是对变量直接赋值,在t2中,输入(3,4),则t2的两个int值则为3和4,如果没有输入任何数值则默认T中的2个变量为0,例如t1,未写任何值两个变量默认为0,复制构造函数是将其他同类的变量复制一遍在赋予到当前的变量中,例如t3,就是将t2的进行了复制,移动构造函数是将同类的变量直接移动到新变量中而不是复制,t4则是将t2的值直接移动到了t4中,析构函数的作用是在生命周期结束的变量进行清除,避免内存占用。 -
问题2
不能![image]()
报错显示了重复定义,这违反了C++的单一定义原则,因为变量是在头文件中所定义,且被t.cpp与task1.cpp同时定义了一次,所以编译错误。 -
问题3
这4个变量属于局部作用域,生命周期为自动存储期。在t1期间,不能访问t1,t2的变量,因为他们属于private,不可访问,这体现了类的封装与访问控制。 -
问题4
![image]()
会被正常销毁,在出现异常时,析构函数依然会调用,在异常结果报告出来前将其正常销毁,避免内存的占用。 -
实验任务2
源代码
- Complex.h
#pragma once #include<string> class Complex{ public: Complex(double r=0.0,double i=0.0); Complex(const Complex &com); ~Complex(); static const std::string doc; double real() const; double imag() const; void add(const Complex &com); friend void output(const Complex &com); friend double abs(const Complex &com); friend Complex add(const Complex &com1,const Complex &com2); friend bool is_equal(const Complex &com1,const Complex &com2); friend bool is_not_equal(const Complex &com1,const Complex &com2); private: double re; double im; };- Complex.cpp
#include<iostream> #include<string> #include<cmath> #include<iomanip> #include "Complex.h" const std::string Complex::doc{"a simplified complex class"}; Complex::Complex(double r,double i):re{r},im{i}{} Complex::Complex(const Complex &com):re{com.re},im{com.im}{} Complex::~Complex(){} double Complex::real() const{ return re; } double Complex::imag() const{ return im; } void Complex::add(const Complex &com){ re+=com.re; im+=com.im; } void output(const Complex &com){ using namespace std; if(com.im>=0) cout<<com.re<<" + "<<com.im<<"i"<<endl; else cout<<com.re<<" - "<<-com.im<<"i"<<endl; } double abs(const Complex &com){ using namespace std; double ab=sqrt(com.re*com.re+com.im*com.im); return ab; } Complex add(const Complex &com1,const Complex &com2){ Complex com3; com3.re=com1.re+com2.re; com3.im=com1.im+com2.im; return com3; } bool is_equal(const Complex &com1,const Complex &com2){ if(com1.re==com2.re&&com1.im==com2.im) return true; else return false; } bool is_not_equal(const Complex &com1,const Complex &com2){ if(com1.re==com2.re&&com1.im==com2.im) return false; else return true; }- task2.cpp
#include <iomanip> #include <iostream> #include <complex> #include "Complex.h" // 测试自定义类Complex void test_Complex() { using std::cout; using std::endl; using std::boolalpha; cout << "类成员测试: " << endl; cout << Complex::doc << endl << endl; cout << "Complex对象测试: " << endl; Complex c1; Complex c2(3, -4); Complex c3(c2); Complex c4 = c2; const Complex c5(3.5); const Complex c6 = 3.5; cout << "c1 = "; output(c1); cout << endl; cout << "c2 = "; output(c2); cout << endl; cout << "c3 = "; output(c3); cout << endl; cout << "c4 = "; output(c4); cout << endl; cout << "c5 = "; output(c5); cout << endl; cout << "c6.real = " << c6.real() << ", c6.imag = " << c6.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1.add(c2); cout << "c1 += c2, c1 = "; output(c1); cout << endl; cout << boolalpha; cout << "c1 == c2 : " << is_equal(c1, c2) << endl; cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; c4 = add(c2, c3); cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl; } // 测试标准库类模板complex void test_std_complex() { using std::cout; using std::endl; using std::boolalpha; cout << "std::complex<double>对象测试: " << endl; std::complex<double> c1; std::complex<double> c2(3, -4); std::complex<double> c3(c2); std::complex<double> c4 = c2; std::complex<double> c5 = 3.5; const std::complex<double> c6(3.5); cout << "c1 = " << c1 << endl; cout << "c2 = " << c2 << endl; cout << "c3 = " << c3 << endl; cout << "c4 = " << c4 << endl; cout << "c5 = " << c5 << endl; cout << "c6.real = " << c6.real() << ", c6.imag = " << c6.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1 += c2; cout << "c1 += c2, c1 = " << c1 << endl; cout << boolalpha; cout << "c1 == c2 : " << (c1 == c2)<< endl; cout << "c1 != c2 : " << (c1 != c2) << endl; c4 = c2 + c3; cout << "c4 = c2 + c3, c4 = " << c4 << endl; } int main() { std::cout << "*******测试1: 自定义类Complex*******\n"; test_Complex(); std::cout << "\n*******测试2: 标准库类模板complex*******\n"; test_std_complex(); }运行截图
![image]()
问题回答
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问题1
1.1 在返回real和imag的函数中,后面需要加上const。如果不加,则有报错:![image]()
图像中的则表示一个const常量去调用一个非const成员函数,有修改值的可能性,从而导致编译错误。
1.2不能通过,因为c6是const,如果add则会触发常量被修改的风险,这体现了类的数据保护机制。 -
问题2
标准库的用法更加简洁,其中的运算符与函数名称定义基本相同。 -
问题3
必须的,因为类中的两个变量是私有的,如果不加friend的话是无法直接访问到类中的2个变量的,所以必须加上friend,以共享自己的private变量,方便运算。
实验任务3
源代码
- PlayerControl.h
#pragma once #include <string> enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown}; class PlayerControl { public: PlayerControl(); ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换 void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) static int get_cnt(); private: static int total_cnt; };- PlayerControl.cpp
#include "PlayerControl.h" #include <algorithm> #include <iostream> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} // 待补足 // 1. 将输入字符串统一成转为小写,实现大小写不敏感 // 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举; // 未匹配的字符串返回ControlType::Unknown ControlType PlayerControl::parse(const std::string& control_str) { std::string s,s1; s1=control_str; int len=s1.length(); for(int i=0;i<len;i++) s+=tolower(s1[i]); if(s=="play") return ControlType::Play; else if(s=="pause") return ControlType::Pause; else if(s=="next") return ControlType::Next; else if(s=="prev") return ControlType::Prev; else if(s=="stop") return ControlType::Stop; else return ControlType::Unknown; } void PlayerControl::execute(ControlType cmd) const { // 每执行一次控制操作(含未知命令),total_cnt自增 1 ++total_cnt; switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }+task3.cpp
#include "PlayerControl.h" #include <algorithm> #include <iostream> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} // 待补足 // 1. 将输入字符串统一成转为小写,实现大小写不敏感 // 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举; // 未匹配的字符串返回ControlType::Unknown ControlType PlayerControl::parse(const std::string& control_str) { std::string s,s1; s1=control_str; int len=s1.length(); for(int i=0;i<len;i++) s+=tolower(s1[i]); if(s=="play") return ControlType::Play; else if(s=="pause") return ControlType::Pause; else if(s=="next") return ControlType::Next; else if(s=="prev") return ControlType::Prev; else if(s=="stop") return ControlType::Stop; else return ControlType::Unknown; } void PlayerControl::execute(ControlType cmd) const { // 每执行一次控制操作(含未知命令),total_cnt自增 1 ++total_cnt; switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }运行截图
![image]()
问题回答
由于const保护的是对象自身的非静态成员函数,而static数据是独立于对象而存在的,在任何地方或者函数中都可以被操作修改。
实验任务4
源代码
- Fraction.h
#pragma once #include<string> class Fraction{ public: Fraction(int up0=1,int down0=1); Fraction(const Fraction &fra); ~Fraction(); static const std::string doc; int get_up() const; int get_down() const; Fraction negative(); friend void output(const Fraction &fra); friend Fraction add(const Fraction &fra1,const Fraction &fra2); friend Fraction sub(const Fraction &fra1,const Fraction &fra2); friend Fraction mul(const Fraction &fra1,const Fraction &fra2); friend Fraction div(const Fraction &fra1,const Fraction &fra2); private: int up; int down; };- Fraction.cpp
#include <iostream> #include <stdexcept> #include "Fraction.h" const std::string Fraction::doc{"Fraction类 v 0.01版.目前仅支持分数对象的构造、输出、加/减/乘/除运算"}; int gcd(int a,int b){ a=std::abs(a); b=std::abs(b); while(b!=0){ int tmp=b; b=a%b; a=tmp; } return a; } Fraction::Fraction(int up0,int down0):up{up0},down{down0}{ if(down==0) throw std::invalid_argument("Fraction: 分母不能为0"); if(up*down<0){ down=std::abs(down); up=up<0?up:-up; } } Fraction::Fraction(const Fraction &fra):up{fra.up},down{fra.down}{} Fraction::~Fraction(){} int Fraction::get_up() const{ return up/gcd(up,down); } int Fraction::get_down() const{ return down/gcd(up,down); } Fraction Fraction::negative(){ Fraction fra; fra.up=-up; fra.down=down; return fra; } void output(const Fraction &fra){ int up=fra.up,down=fra.down; int yueshu=gcd(up,down); up/=yueshu; down/=yueshu; if(up*down>=0){ up=std::abs(up); down=std::abs(down); } if(down==0) throw std::invalid_argument("Fraction: 分母不能为0"); else if(down!=1) std::cout<<up<<"/"<<down<<std::endl; else std::cout<<up<<std::endl; } Fraction add(const Fraction &fra1,const Fraction &fra2){ Fraction fra; int up1=fra1.up,down1=fra1.down; int up2=fra2.up,down2=fra2.down; int down=down1*down2; int up=up1*down2+up2*down1; fra.up=up; fra.down=down; return fra; } Fraction sub(const Fraction &fra1,const Fraction &fra2){ Fraction fra; int up1=fra1.up,down1=fra1.down; int up2=fra2.up,down2=fra2.down; int down=down1*down2; int up=up1*down2-up2*down1; fra.up=up; fra.down=down; return fra; } Fraction mul(const Fraction &fra1,const Fraction &fra2){ Fraction fra; int up1=fra1.up,down1=fra1.down; int up2=fra2.up,down2=fra2.down; int down=down1*down2; int up=up1*up2; fra.up=up; fra.down=down; return fra; } Fraction div(const Fraction &fra1,const Fraction &fra2){ Fraction fra; int up1=fra1.up,down1=fra1.down; int up2=fra2.down,down2=fra2.up; if(up2*down2<0){ down2=std::abs(down2); up2=up2<0?up2:-up2; } int down=down1*down2; int up=up1*up2; fra.up=up; fra.down=down; return fra; }- task4.cpp
#include <iostream> #include "Fraction.h" void test1() { using std::cout; using std::endl; cout << "Fraction类测试: " << endl; cout << Fraction::doc << endl << endl; Fraction f1(5); Fraction f2(3, -4), f3(-18, 12); Fraction f4(f3); cout << "f1 = "; output(f1); cout << endl; cout << "f2 = "; output(f2); cout << endl; cout << "f3 = "; output(f3); cout << endl; cout << "f4 = "; output(f4); cout << endl; const Fraction f5(f4.negative()); cout << "f5 = "; output(f5); cout << endl; cout << "f5.get_up() = " << f5.get_up() << ", f5.get_down() = " << f5.get_down() << endl; cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl; cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl; cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl; cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl; cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() { using std::cout; using std::endl; Fraction f6(42, 55), f7(0, 3); cout << "f6 = "; output(f6); cout << endl; cout << "f7 = "; output(f7); cout << endl; cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; } int main() { std::cout << "测试1: Fraction类基础功能测试\n"; test1(); std::cout << "\n测试2: 分母为0测试: \n"; test2(); }运行截图
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问题回答
我选择的是分数类加友元函数。因为要操作的函数很多,所以需要进行分离,让Fraction这个类只负责数据的承接载体,有友元函数来完成加减乘除的操作,这样做可以将运算和输出分离出类,让类内部更加简洁。







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