首先要把andengine.jar复制到libs文件夹里
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import org.anddev.andengine.engine.Engine; |
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import org.anddev.andengine.engine.camera.Camera; |
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import org.anddev.andengine.engine.options.EngineOptions; |
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import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; |
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import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; |
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import org.anddev.andengine.entity.scene.Scene; |
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import org.anddev.andengine.entity.sprite.Sprite; |
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import org.anddev.andengine.opengl.texture.TextureOptions; |
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import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; |
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import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; |
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import org.anddev.andengine.opengl.texture.region.TextureRegion; |
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import org.anddev.andengine.ui.activity.BaseGameActivity; |
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public class MainActivity extends BaseGameActivity { |
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public static int CAMERA_WIDTH = 320; |
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public static int CAMERA_HEIGHT = 480; |
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public Camera mCamera; |
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private BitmapTextureAtlas bgTexture; |
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private TextureRegion background; |
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public Engine onLoadEngine() { |
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this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);//创建相机 |
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return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT, |
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new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), |
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public void onLoadResources() { |
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bgTexture = new BitmapTextureAtlas(1024, 1024, |
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TextureOptions.BILINEAR_PREMULTIPLYALPHA); |
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background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(//从资产读取图片 |
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bgTexture, this, "colorful.png", 0, 0); |
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this.getEngine().getTextureManager().loadTextures(bgTexture); |
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public Scene onLoadScene() { |
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mScene.setTouchAreaBindingEnabled(true); |
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public void onLoadComplete() { |
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Sprite bgd = new Sprite(0, 0, background); |
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mScene.attachChild(bgd); |