using UnityEngine;
using System.Collections;
public class ChangeMusic : MonoBehaviour
{
//public GameObject music;
UISlider uis_music;
public GameObject music;
AudioSource a;
void OnSliderChange()
{
//Debug.Log("Music");
//ConstantData.MUSIC_VOLUME
if(uis_music!=null)
{
ConstantData.MUSIC_VOLUME = uis_music.sliderValue;
if(a == null)
{
a = music.GetComponent<AudioSource>();
}
a.volume = ConstantData.MUSIC_VOLUME;
}
}
// Use this for initialization
void Start ()
{
uis_music = GetComponent<UISlider>();
uis_music.sliderValue = ConstantData.MUSIC_VOLUME;
a = music.GetComponent<AudioSource>();
}
}