android+unity游戏开发之摄像头切换
android+unity游戏开发之摄像头切换
- using UnityEngine;
- using System.Collections;
- public class test : MonoBehaviour {
- public GUISkin MenuGUIskins;
- public Camera camera1;
- public Camera camera0;
- void Start () {}
- void Update () {}
- void OnGUI () {
- GUI.skin=MenuGUIskins;
- if(GUI.Button(new Rect(100, 0,190,60),"di1rencheng")){
- camera1.enabled = false;
- camera0.enabled = true;
- }
- else if(GUI.Button(new Rect(100, 75,190,60),"di3rencheng")){
- camera1.enabled = true;
- camera0.enabled = false;
- }
- }
- }
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
public GUISkin MenuGUIskins;
public Camera camera1;
public Camera camera0;
void Start () {}
void Update () {}
void OnGUI () {
GUI.skin=MenuGUIskins;
if(GUI.Button(new Rect(100, 0,190,60),"di1rencheng")){
camera1.enabled = false;
camera0.enabled = true;
}
else if(GUI.Button(new Rect(100, 75,190,60),"di3rencheng")){
camera1.enabled = true;
camera0.enabled = false;
}
}
}

注:当然得新建一个GUISkin,和两个Camera啦

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