// 6按别名传递book对像
//由于在创建一个book类对像时会创建3个String类对像,因此,假如我们按值传递一个book类对像给某个函数,那么对系统的消耗是相当可观的,接下来的例子将演示按值与按别名传递book类对像的不同
#include "String.h"
class Book
{
public:
Book();
~Book(){ cout<<"Book类的析构函数执行...."<<endl;}
Book(char*, char*, char*, float);
//不能修改返回值,在函数内也不能修改,也不想调用复制构造函数,按地址传递
const String& GetTitle()const{ return title; }
const String& GetAuthor()const{ return author; }
String& GetAuthor(){ return author; }
const String& GetNumber()const{ return number; }
float GetPrice()const{ return price; }
void SetTitle(const String& s){ title = s; }
void SetAuthor(const String& s){ author = s; }
void SetNumber(const String& s){ number = s; }
void SetPrice(float p){ price = p; }
void SetTotal(const String&t, const String&a,const String&n, float p)
{
title = t;
author = a;
number = n;
price = p;
}
private:
String title; //书名
String author; //作者
String number; //编号
float price; //价格
};
//创建一本空图书
Book::Book():title(""),author(""),number(""),price(0){
cout<<"Book类的不带参数构造函数执行...."<<endl;
};
//创建一本有所有内容的图书
Book::Book(char* t, char* a, char* n, float p)
{
cout<<"Book类的带参数构造函数执行...."<<endl;
title = t; author=a; number = n; price=p;
}
void print1(Book one);
void print2(const Book &two);
int main()
{
Book love("love","Jack","001",35.5);
cout<<"调用print1函数"<<endl;
print1(love);
cout<<"调用print2函数"<<endl;
print2(love);
//这个例子中看出,按值传递一个book类对像,系统开销是相当大的,而按引用传递一个book类对像则几乎不产生系统开销
return 0;
}
void print1(Book one)
{
cout<<"书名:"<<one.GetTitle()<<" 作者:"<<one.GetAuthor()<<" 编号:"<<one.GetNumber()<<" 价格"<<one.GetPrice()<<endl;
};
void print2(const Book &two)
{
cout<<"书名:"<<two.GetTitle()<<" 作者:"<<two.GetAuthor()<<" 编号:"<<two.GetNumber()<<" 价格"<<two.GetPrice()<<endl;
}