纹理大小限制

 

    GLint num1;
    glGetIntegerv(GL_MAX_TEXTURE_SIZE,&num1);
    qDebug() << "GL_MAX_TEXTURE_SIZE: --> " << num1;

 

https://www.cnblogs.com/Anita9002/p/4410235.html

posted @ 2020-06-17 16:05  狂奔~  阅读(646)  评论(0)    收藏  举报