JAVA GUI贪吃蛇

贪吃蛇

帧,如果时间片足够小,就是动画,一秒30帧。连起来就是动画,拆开就是静态的图片!

键盘监听

定时器Timer

素材:

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写一个数据类:

package com.GUI.SrakeGame;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {
    //相对路径 tx.jpg
    //绝对路径 /相当于当前的项目
    public   static URL headerURL = Data.class.getResource("statics/header.png");
    public   static ImageIcon header  = new ImageIcon(headerURL);

    public   static URL upURL = Data.class.getResource("statics/up.png");
    public   static ImageIcon up  = new ImageIcon(upURL);

    public   static URL leftURL = Data.class.getResource("statics/left.png");
    public   static ImageIcon left  = new ImageIcon(leftURL);

    public   static URL downURL = Data.class.getResource("statics/down.png");
    public   static ImageIcon down  = new ImageIcon(downURL);

    public   static URL rightURL = Data.class.getResource("statics/right.png");
    public   static ImageIcon right  = new ImageIcon(rightURL);

    public   static URL bodyURL = Data.class.getResource("statics/body.png");
    public   static ImageIcon body  = new ImageIcon(bodyURL);

    public   static URL foodURL = Data.class.getResource("statics/food.png");
    public   static ImageIcon food  = new ImageIcon(foodURL);

}

写一个主类

package com.GUI.SrakeGame;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,910,730);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setResizable(false);
        //正常的游戏界面都在面板上面
        frame.add(new GamePanel());
        frame.setVisible(true);
    }
}

写一个面板类

package com.GUI.SrakeGame;

import javafx.geometry.HorizontalDirection;
import javafx.scene.input.KeyCode;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX=new int[600];//蛇的x坐标25*25
    int[] snakeY=new int[500];//蛇的Y坐标25*25
    String fx ;
    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    //定义积分
    int score;

    //游戏当前的状态:开始或者停止,默认不开始
    boolean isStrat = false;

    //是否失败 默认不失败
    boolean isFail =false;

    //定时器  100毫秒执行一次
    Timer timer = new Timer(100,this);
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);
        timer.start();//游戏一开始定时器启动
    }

    //初始化方法
    public  void init(){
        length = 3 ;
        snakeX[0]=100;snakeY[0]=100;//蛇头的坐标
        snakeX[1]=75;snakeY[1]=100;//第一个身体坐标
        snakeX[2]=50;snakeY[2]=100;//第二个身体坐标

        fx = "R";//默认方向向右

        foodx = 25+25*random.nextInt(34);
        foody = 75+25*random.nextInt(24);

        score = 0;
    }
    //绘制面板,我们游戏中的所有东西,都通过这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11);
        g.fillRect(25,75,850,600);//默认的游戏界面

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度:"+length,750,35);
        g.drawString("分数:"+score,750,55);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if(fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//初始头向右,需要通过方向来判断
        }else if(fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//初始头向右,需要通过方向来判断
        }else if(fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//初始头向右,需要通过方向来判断
        }else if(fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//初始头向右,需要通过方向来判断
        }
        for (int i = 1; i <length ; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }


        //游戏状态
        if (isStrat==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
        if(isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("游戏失败按下空格",300,300);
        }

    }
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode =e.getKeyCode();//获得键盘按下的是哪一个
        if(keyCode==KeyEvent.VK_SPACE){
            if(isFail){
                //重新开始
                isFail = false;
                init();
            }else{
                isStrat = !isStrat;
            }
            repaint();
        }
        //小蛇移动
        //向上
        if(keyCode == KeyEvent.VK_UP){
            //向下的时候不能向上
            if(fx=="D") {
                fx="D";
            } else{
                fx = "U";
            }
        }
        //向下
        else  if(keyCode == KeyEvent.VK_DOWN){
            //向上的时候不能向下
            if(fx=="U") {
                fx="U";
            } else{
                fx = "D";
            }
        }
        //向左
        else if(keyCode == KeyEvent.VK_LEFT){
            //向右的时候不能向左
            if(fx=="R"){
                fx="R";
            } else{
                fx = "L";
            }
        }
        //向右
        else if(keyCode == KeyEvent.VK_RIGHT){
            //向左的时候不能向右
            if(fx=="L"){
                fx="L";
            } else{
                fx = "R";
            }
        }
    }
    //事件监听——需要通过固定的时间来刷新,1s==10次
    @Override
    public void actionPerformed(ActionEvent e) {
        //如果游戏是开始的状态就让小蛇动起来
        if(isStrat&&isFail==false){
            //吃食物
            if(snakeX[0] == foodx && snakeY[0] == foody){
                //吃完食物长度加1
                length++;
                //加分数
                score+=10;
                //再次随机食物位置
                foodx = 25+25*random.nextInt(34);
                foody = 75+25*random.nextInt(24);
            }
            //移动
            for (int i = length-1; i >0 ; i--) {
                //后一节移动到前一节的位置1=0
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if(fx.equals("R")){
                snakeX[0]=snakeX[0]+25;
                //边界判断
                if(snakeX[0]>850){
                    snakeX[0] = 25;
                }
            }else if(fx.equals("L")){
                snakeX[0]=snakeX[0]-25;
                //边界判断
                if(snakeX[0]<25){
                    snakeX[0] = 850;
                }
            }else if(fx.equals("U")){
                snakeY[0]=snakeY[0]-25;
                //边界判断
                if(snakeY[0]<75){
                    snakeY[0] = 650;
                }
            }else if(fx.equals("D")){
                snakeY[0]=snakeY[0]+25;
                //边界判断
                if(snakeY[0]>650){
                    snakeY[0] = 75;
                }
            }
            //失败判定,撞到自己就算失败
            for (int i = 1; i <length ; i++) {
                if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                    isFail=true;
                }
            }
            repaint();//重画页面
        }
        timer.start();
    }
    @Override
    public void keyTyped(KeyEvent e) {

    }
    @Override
    public void keyReleased(KeyEvent e) {

    }
}

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posted @ 2022-01-06 20:35  项sir  阅读(48)  评论(0)    收藏  举报
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