unix网络编程 chapter4.11代码改写
sever显示client的IP地址和端口:
#include"WinSock2.h"
#include "time.h"
#include "stdio.h"
#include <iostream>
#pragma comment(lib,"WS2_32")
using namespace std;
const int MaxLine = 1024;
int main()
{
int lRet = 0;
WSADATA lWsaData;
if ((lRet = WSAStartup(MAKEWORD(2,2), &lWsaData)) != 0)
{
cout << "Error " << lRet << endl;
return 0;
}
int lListen = 0, lConnfd = 0;
SOCKADDR_IN lServAddr;
char lBuf[MaxLine];
time_t lTicks;
lServAddr.sin_family = AF_INET;
lServAddr.sin_addr.s_addr = htonl(INADDR_ANY);
lServAddr.sin_port = htons(9999);
SOCKET lSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == lSocket)
{
cout << "INVALID_SOCKET" << endl;
return 0;
}
bind(lSocket,(sockaddr*)(&lServAddr),sizeof(lServAddr));
listen(lSocket,5);
while(true)
{
SOCKADDR_IN lClientAddr;
int lLen = sizeof(lClientAddr);
SOCKET lAcceptedSocket = accept(lSocket,(sockaddr*)&lClientAddr,&lLen);
printf("Connection from %s, port %d\n",inet_ntoa(lClientAddr.sin_addr),ntohs(lClientAddr.sin_port));
lTicks = time(NULL);
sprintf(lBuf, "%.24s\r\n", ctime(&lTicks));
char *lTempStr = lBuf;
int lSize = strlen(lBuf);
for (int i = 0; i < lSize; ++i)
{
send(lAcceptedSocket,lBuf+i,1,0);
}
closesocket(lAcceptedSocket);
}
}

重点是这句:
SOCKET lAcceptedSocket = accept(lSocket,(sockaddr*)&lClientAddr,&lLen);
lAcceptedSocket是sever监听到来自客户端的connection并接受链接后创建的已连接socket,当完成本次client服务时,lAcceptedSocket就会关闭。accept不仅返回了已连接套接字,而且更新了lClientAddr和lLen,这就是书中提到的“值-结果参数”方法,也就是C++里面的引用形参,嗯,这个示例就这些了!

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