WebGPU All In One
WebGPU All In One
chrome://flags/#enable-webgpu-developer-features

WebGPU is the working name for a potential web standard and JavaScript API for accelerated graphics and compute, aiming to provide "modern 3D graphics and computation capabilities".
It is developed by the W3C GPU for the Web Community Group with engineers from Apple, Mozilla, Microsoft, Google, and others.
https://en.wikipedia.org/wiki/WebGPU

WebGPU API
MDN
Microsoft's Direct3D 12, Apple's Metal, and The Khronos Group's Vulkan
https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-12-graphics
https://developer.apple.com/metal/
https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API
⚠️ Linux, Android, iOS 等平台还暂时不可以使用!

WebGPU Tutorials
您的第一个 WebGPU 应用
https://codelabs.developers.google.com/your-first-webgpu-app?hl=zh-cn#0

https://www.infoq.cn/article/qwawharqawdragtcoxqv
demos
https://github.com/gpuweb/types
https://www.npmjs.com/package/@webgpu/types
if ("gpu" in navigator) {
console.log(`🚀 WebGPU is supported!`)
}
WebGPU 不需要像 WebG L一样依赖 Canvas 元素作为渲染目标;
开发者可以通过 navigator.gpu 获取显卡和设备,然后直接在GPU上执行渲染和计算操作;
这意味着 WebGPU 不需要在 DOM 中创建 Canvas 元素,也避免了在 Canvas 元素崩溃时所涉及的复杂处理
navigator.gpu
// GPU {}[[Prototype]]: GPUgetPreferredCanvasFormat: ƒ getPreferredCanvasFormat()requestAdapter: ƒ requestAdapter()length: 0name: "requestAdapter"arguments: (...)caller: (...)[[Prototype]]: ƒ ()[[Scopes]]: Scopes[0]constructor: ƒ GPU()Symbol(Symbol.toStringTag): "GPU"[[Prototype]]: Objectconstructor: ƒ Object()hasOwnProperty: ƒ hasOwnProperty()isPrototypeOf: ƒ isPrototypeOf()propertyIsEnumerable: ƒ propertyIsEnumerable()toLocaleString: ƒ toLocaleString()toString: ƒ toString()valueOf: ƒ valueOf()__defineGetter__: ƒ __defineGetter__()__defineSetter__: ƒ __defineSetter__()__lookupGetter__: ƒ __lookupGetter__()__lookupSetter__: ƒ __lookupSetter__()__proto__: (...)get __proto__: ƒ __proto__()set __proto__: ƒ __proto__()
navigator.gpu.getPreferredCanvasFormat()
// 'bgra8unorm'
navigator.gpu.requestAdapter()
// Promise {<pending>}[[Prototype]]: Promise[[PromiseState]]: "fulfilled"[[PromiseResult]]: GPUAdapter

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Canvas context types
getContext(contextType)
getContext(contextType, contextAttributes)

https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D
const canvas = document.querySelector("#canvas");
// Canvas
const context = canvas.getContext('2d');
// WebGL (OpenGL ES 2.0)
const webgl = canvas.getContext('webgl');
// WebGL2 (OpenGL ES 3.0)
const webgl2 = canvas.getContext('webgl2');
// WebGPU
const webgpu = canvas.getContext('webgpu');
// ImageBitmap
const bitmaprenderer = canvas.getContext('bitmaprenderer');
const gl = canvas.getContext("webgl", {
antialias: false,
depth: false,
});
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext
https://developer.mozilla.org/en-US/docs/Web/API/GPUCanvasContext
https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmapRenderingContext
Three.js
WebGL
refs
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