Unity3D GUI中的图片尾随鼠标旋转脚本
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var Mid : Texture2D;
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var mouse : Texture2D; //鼠标图片 -
var mousePs = Vector2.zero; //鼠标的位置 -
private var angle : float; -

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function Update () { -

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mousePs = Input.mousePosition;//获取鼠标位置 -
angle = 180 - Mathf.Atan2(mousePs.x - 250, Screen.height -mousePs.y - 250) * Mathf.Rad2Deg;//计算选择角度 -
} -

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function OnGUI () { -

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Screen.showCursor = false; -

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GUIUtility.RotateAroundPivot (angle, Vector2(250, 250)); -

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GUI.DrawTexture(Rect(200,200,100,100),Mid); -

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GUIUtility.RotateAroundPivot (-angle, Vector2(250, 250)); -

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GUI.DrawTexture(Rect(mousePs.x,Screen.height -mousePs.y,237,60),mouse); -



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