深入解析:js--2048小游戏
以下是一个完整的2048 游戏(DOM 操控版) 的 HTML 实现代码,包含 CSS 样式和 JavaScript 游戏逻辑,可直接保存为 .html 文件运行:
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>2048 游戏</title>
<style>
body {
font-family: Arial, sans-serif;
text-align: center;
background-color: #faf8ef;
margin: 0;
padding: 20px;
}
h1 {
font-size: 40px;
margin: 0;
color: #776e65;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
width: 450px;
margin: 0 auto 20px;
}
.score-container {
background-color: #bbada0;
color: white;
padding: 5px 15px;
border-radius: 5px;
font-weight: bold;
}
#game-board {
width: 450px;
height: 450px;
background-color: #bbada0;
margin: 0 auto;
border-radius: 6px;
padding: 15px;
box-sizing: border-box;
position: relative;
}
.grid {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-gap: 15px;
width: 100%;
height: 100%;
}
.cell {
background-color: #cdc1b4;
border-radius: 5px;
display: flex;
justify-content: center;
align-items: center;
font-size: 35px;
font-weight: bold;
color: #776e65;
}
.tile {
width: 100%;
height: 100%;
border-radius: 5px;
display: flex;
justify-content: center;
align-items: center;
background-color: #eee4da;
transition: all 0.1s ease-in-out;
}
.tile-2 {
background-color: #eee4da;
}
.tile-4 {
background-color: #ede0c8;
}
.tile-8 {
background-color: #f2b179;
color: white;
}
.tile-16 {
background-color: #f59563;
color: white;
}
.tile-32 {
background-color: #f67c5f;
color: white;
}
.tile-64 {
background-color: #f65e3b;
color: white;
}
.tile-128 {
background-color: #edcf72;
color: white;
font-size: 30px;
}
.tile-256 {
background-color: #edcc61;
color: white;
font-size: 30px;
}
.tile-512 {
background-color: #edc850;
color: white;
font-size: 30px;
}
.tile-1024 {
background-color: #edc53f;
color: white;
font-size: 25px;
}
.tile-2048 {
background-color: #edc22e;
color: white;
font-size: 25px;
}
.game-over {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(238, 228, 218, 0.73);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
border-radius: 6px;
z-index: 100;
display: none;
}
.game-over-text {
font-size: 60px;
font-weight: bold;
color: #776e65;
margin-bottom: 30px;
}
button {
background-color: #8f7a66;
color: white;
border: none;
border-radius: 5px;
padding: 10px 20px;
font-size: 18px;
cursor: pointer;
}
button:hover {
background-color: #9f8b77;
}
</style>
</head>
<body>
<div class="header">
<h1>2048</h1>
<div class="score-container">
<div>分数: <span id="score">0</span></div>
</div>
</div>
<div id="game-board">
<div class="grid" id="grid"></div>
<div class="game-over" id="game-over">
<div class="game-over-text">游戏结束!</div>
<button onclick="resetGame()">再玩一次</button>
</div>
</div>
<script>
// 游戏状态
let grid = [];
let score = 0;
const GRID_SIZE = 4;
// 初始化游戏
function initGame() {
// 清空网格
document.getElementById('grid').innerHTML = '';
grid = Array(GRID_SIZE).fill().map(() =>
Array(GRID_SIZE).fill(0));
score = 0;
updateScore();
document.getElementById('game-over').style.display = 'none';
// 创建网格单元格
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = 0; j <
GRID_SIZE; j++) {
const cell = document.createElement('div');
cell.className = 'cell';
cell.id = `cell-${i
}-${j
}`;
document.getElementById('grid').appendChild(cell);
}
}
// 添加初始方块
addRandomTile();
addRandomTile();
renderGrid();
}
// 添加随机方块
function addRandomTile() {
const emptyCells = [];
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = 0; j <
GRID_SIZE; j++) {
if (grid[i][j] === 0) {
emptyCells.push({i, j
});
}
}
}
if (emptyCells.length >
0) {
const {i, j
} = emptyCells[Math.floor(Math.random() * emptyCells.length)];
grid[i][j] = Math.random() <
0.9 ? 2 : 4;
}
}
// 渲染网格
function renderGrid() {
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = 0; j <
GRID_SIZE; j++) {
const cell = document.getElementById(`cell-${i
}-${j
}`);
cell.innerHTML = '';
if (grid[i][j] !== 0) {
const tile = document.createElement('div');
tile.className = `tile tile-${grid[i][j]
}`;
tile.textContent = grid[i][j];
cell.appendChild(tile);
}
}
}
}
// 更新分数
function updateScore() {
document.getElementById('score').textContent = score;
}
// 移动方块
function moveTiles(direction) {
let moved = false;
const oldGrid = JSON.parse(JSON.stringify(grid));
// 根据方向处理移动
switch (direction) {
case 'up':
for (let j = 0; j <
GRID_SIZE; j++) {
for (let i = 1; i <
GRID_SIZE; i++) {
if (grid[i][j] !== 0) {
let k = i;
while (k >
0 && grid[k-1][j] === 0) {
grid[k-1][j] = grid[k][j];
grid[k][j] = 0;
k--;
moved = true;
}
if (k >
0 && grid[k-1][j] === grid[k][j]) {
grid[k-1][j] *= 2;
score += grid[k-1][j];
grid[k][j] = 0;
moved = true;
}
}
}
}
break;
case 'down':
for (let j = 0; j <
GRID_SIZE; j++) {
for (let i = GRID_SIZE - 2; i >= 0; i--) {
if (grid[i][j] !== 0) {
let k = i;
while (k <
GRID_SIZE - 1 && grid[k+1][j] === 0) {
grid[k+1][j] = grid[k][j];
grid[k][j] = 0;
k++;
moved = true;
}
if (k <
GRID_SIZE - 1 && grid[k+1][j] === grid[k][j]) {
grid[k+1][j] *= 2;
score += grid[k+1][j];
grid[k][j] = 0;
moved = true;
}
}
}
}
break;
case 'left':
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = 1; j <
GRID_SIZE; j++) {
if (grid[i][j] !== 0) {
let k = j;
while (k >
0 && grid[i][k-1] === 0) {
grid[i][k-1] = grid[i][k];
grid[i][k] = 0;
k--;
moved = true;
}
if (k >
0 && grid[i][k-1] === grid[i][k]) {
grid[i][k-1] *= 2;
score += grid[i][k-1];
grid[i][k] = 0;
moved = true;
}
}
}
}
break;
case 'right':
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = GRID_SIZE - 2; j >= 0; j--) {
if (grid[i][j] !== 0) {
let k = j;
while (k <
GRID_SIZE - 1 && grid[i][k+1] === 0) {
grid[i][k+1] = grid[i][k];
grid[i][k] = 0;
k++;
moved = true;
}
if (k <
GRID_SIZE - 1 && grid[i][k+1] === grid[i][k]) {
grid[i][k+1] *= 2;
score += grid[i][k+1];
grid[i][k] = 0;
moved = true;
}
}
}
}
break;
}
if (moved) {
addRandomTile();
updateScore();
renderGrid();
if (isGameOver()) {
document.getElementById('game-over').style.display = 'flex';
}
}
}
// 检查游戏是否结束
function isGameOver() {
// 检查是否有空格
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = 0; j <
GRID_SIZE; j++) {
if (grid[i][j] === 0) {
return false;
}
}
}
// 检查是否有相邻相同数字
for (let i = 0; i <
GRID_SIZE; i++) {
for (let j = 0; j <
GRID_SIZE; j++) {
if (j <
GRID_SIZE - 1 && grid[i][j] === grid[i][j+1]) {
return false;
}
if (i <
GRID_SIZE - 1 && grid[i][j] === grid[i+1][j]) {
return false;
}
}
}
return true;
}
// 重置游戏
function resetGame() {
initGame();
}
// 键盘控制
document.addEventListener('keydown', function(event) {
switch (event.key) {
case 'ArrowUp':
moveTiles('up');
break;
case 'ArrowDown':
moveTiles('down');
break;
case 'ArrowLeft':
moveTiles('left');
break;
case 'ArrowRight':
moveTiles('right');
break;
}
});
// 触摸控制 (移动端支持)
let touchStartX = 0;
let touchStartY = 0;
document.addEventListener('touchstart', function(event) {
touchStartX = event.touches[0].clientX;
touchStartY = event.touches[0].clientY;
});
document.addEventListener('touchend', function(event) {
const touchEndX = event.changedTouches[0].clientX;
const touchEndY = event.changedTouches[0].clientY;
const dx = touchEndX - touchStartX;
const dy = touchEndY - touchStartY;
if (Math.abs(dx) > Math.abs(dy)) {
if (dx >
0) moveTiles('right');
else moveTiles('left');
} else {
if (dy >
0) moveTiles('down');
else moveTiles('up');
}
});
// 初始化游戏
initGame();
</script>
</body>
</html>
游戏机制说明
核心玩法:
- 使用方向键(或触摸滑动)移动方块
- 相同数字的方块碰撞后会合并
- 每次移动后随机生成一个 2 或 4 的新方块
特色实现:
- 响应式设计,支持键盘和触摸操作
- 动态分数计算
- 游戏结束检测
- 不同数字的方块有不同的颜色样式
技术要点:
- 纯 DOM 执行实现,无第三方依赖
- 二维数组管理游戏状态
- 移动逻辑处理(包括合并和移动动画)
使用方法
- 将代码保存为
2048.html文件 - 用浏览器打开即可开始游戏
- 键盘方向键控制移动,或触摸屏滑动操作
您可以根据必须修改样式或添加新功能,如最高分记录、动画效果等。

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