关于github上开源nineoldandroids兼容动画的笔记
github上面有个样例非常好的列举了NineOldAndroids兼容动画的使用方法。下载了下来然后执行測试了下:
由于要引用nineoldandroids的项目,我这里直接把它的源码拷贝进去了,用做測试。
android 11版本号也有ObjectAnimator动画属性,可是不能兼容10版本号甚至8的版本号号,国内这个版本号号的手机份额还是不小的。
所以兼容也必须仅仅实用这个开源的了。
static {
PROXY_PROPERTIES.put("alpha", PreHoneycombCompat.ALPHA);
PROXY_PROPERTIES.put("pivotX", PreHoneycombCompat.PIVOT_X);
PROXY_PROPERTIES.put("pivotY", PreHoneycombCompat.PIVOT_Y);
PROXY_PROPERTIES.put("translationX", PreHoneycombCompat.TRANSLATION_X);
PROXY_PROPERTIES.put("translationY", PreHoneycombCompat.TRANSLATION_Y);
PROXY_PROPERTIES.put("rotation", PreHoneycombCompat.ROTATION);
PROXY_PROPERTIES.put("rotationX", PreHoneycombCompat.ROTATION_X);
PROXY_PROPERTIES.put("rotationY", PreHoneycombCompat.ROTATION_Y);
PROXY_PROPERTIES.put("scaleX", PreHoneycombCompat.SCALE_X);
PROXY_PROPERTIES.put("scaleY", PreHoneycombCompat.SCALE_Y);
PROXY_PROPERTIES.put("scrollX", PreHoneycombCompat.SCROLL_X);
PROXY_PROPERTIES.put("scrollY", PreHoneycombCompat.SCROLL_Y);
PROXY_PROPERTIES.put("x", PreHoneycombCompat.X);
PROXY_PROPERTIES.put("y", PreHoneycombCompat.Y);
}支持的动画属性名有上面那些
支持上下移动的动画实例:
@Override
protected void setupAnimation(View view) {
// TODO Auto-generated method stub
// getAnimatorSet().playTogether(
// ObjectAnimator.ofFloat(view, "translationY", 0,-300).setDuration(500),
// ObjectAnimator.ofFloat(view, "translationY", -300,300).setDuration(900)
// );
// getAnimatorSet().play(ObjectAnimator.ofFloat(view, "translationY", 0,-300).setDuration(500));
getAnimatorSet().playSequentially(ObjectAnimator.ofFloat(view, "translationY", 0,-100).setDuration(400),
ObjectAnimator.ofFloat(view, "translationY", -100,100).setDuration(800),
ObjectAnimator.ofFloat(view, "translationY", 100,-100).setDuration(800),
ObjectAnimator.ofFloat(view, "translationY", -100,100).setDuration(800),
ObjectAnimator.ofFloat(view, "translationY", 100,0).setDuration(400));
}也能够用以下的方法:
@Override
protected void setupAnimation(View view) {
getAnimatorSet().playTogether(
ObjectAnimator.ofFloat(view, "translationY", 0,-100,-200,-300,-200,-100,0,100,200,300,200,100,0,
-100,-200,-300,-200,-100,0,100,200,300,200,100, 0).setDuration(4000),
ObjectAnimator.ofFloat(view, "alpha", 1, 1).setDuration(mDuration*3/2)
);
}这里的效果和上面的效果几乎相同。仅仅只是是这里切割了整段距离。能够把时间平分,
也就是用
playTogether这种方法也能够实现<pre name="code" class="java">playSequentially这种方法的效果。(播放动画队列,非常好理解)
title = (TextView) findViewById(R.id.title);
final BaseEffects animator = Effectstype.Slidetogether.getAnimator();
final Handler handler = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message arg0) {
// TODO Auto-generated method stub
animator.start(title);
return true;
}
});
new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
while(true){
try {
Thread.sleep(8000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
handler.sendEmptyMessage(0);
}
}
}).start();直接对单个View播放动画。如上图。
笔记先作到这里,假设有错误的,还请各位大牛批评指正。
Write the code,Change the world!
浙公网安备 33010602011771号