iOS简单动画效果:闪烁、移动、旋转、路径、组合

  1. #define kDegreesToRadian(x) (M_PI * (x) / 180.0)  
  2.    
  3. #define kRadianToDegrees(radian) (radian*180.0)/(M_PI)  
  4.    
  5. - (void)viewDidLoad  
  6. {  
  7.     [superviewDidLoad];  
  8.     self.title = @"测试动画";  
  9.     self.view.backgroundColor = [UIColorlightGrayColor];  
  10.       
  11.       
  12.     myTest1 = [[UILabelalloc]initWithFrame:CGRectMake(10, 100, 60, 40)];  
  13.     myTest1.backgroundColor = [UIColorblueColor];  
  14.     myTest1.textAlignment = NSTextAlignmentCenter;  
  15.     myTest1.text = @"张明炜";  
  16.     myTest1.textColor = [UIColorwhiteColor];  
  17.     [self.viewaddSubview:myTest1];  
  18.       
  19.       //闪烁效果。  
  20. //    [myTest1.layer addAnimation:[self opacityForever_Animation:0.5] forKey:nil];  
  21.       ///移动的动画。  
  22. //    [myTest1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];  
  23.     //缩放效果。  
  24. //    [myTest1.layer addAnimation:[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT] forKey:nil];  
  25.      //组合动画。  
  26. //    NSArray *myArray = [NSArray arrayWithObjects:[self opacityForever_Animation:0.5],[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]],[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT], nil];  
  27. //    [myTest1.layer addAnimation:[self groupAnimation:myArray durTimes:3.0f Rep:MAXFLOAT] forKey:nil];  
  28.     //路径动画。  
  29. //    CGMutablePathRef myPah = CGPathCreateMutable();  
  30. //    CGPathMoveToPoint(myPah, nil,30, 77);  
  31. //    CGPathAddCurveToPoint(myPah, nil, 50, 50, 60, 200, 200, 200);//这里的是控制点。  
  32. //    [myTest1.layer addAnimation:[self keyframeAnimation:myPah durTimes:5 Rep:MAXFLOAT] forKey:nil];  
  33.     //旋转动画。  
  34.     [myTest1.layeraddAnimation:[selfrotation:2degree:kRadianToDegrees(90) direction:1repeatCount:MAXFLOAT] forKey:nil];  
  35.       
  36.       
  37. }  
  38.    
  39. #pragma mark === 永久闪烁的动画 ======  
  40. -(CABasicAnimation *)opacityForever_Animation:(float)time  
  41. {  
  42.     CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];//必须写opacity才行。  
  43.     animation.fromValue = [NSNumber numberWithFloat:1.0f];  
  44.     animation.toValue = [NSNumber numberWithFloat:0.0f];//这是透明度。  
  45.     animation.autoreverses = YES;  
  46.     animation.duration = time;  
  47.     animation.repeatCount = MAXFLOAT;  
  48.     animation.removedOnCompletion = NO;  
  49.     animation.fillMode = kCAFillModeForwards;  
  50.      animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];///没有的话是均匀的动画。  
  51.     return animation;  
  52. }  
  53.    
  54. #pragma mark =====横向、纵向移动===========  
  55. -(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x  
  56. {  
  57.     CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。  
  58.     animation.toValue = x;  
  59.     animation.duration = time;  
  60.     animation.removedOnCompletion = NO;//yes的话,又返回原位置了。  
  61.     animation.repeatCount = MAXFLOAT;  
  62.     animation.fillMode = kCAFillModeForwards;  
  63.     return animation;  
  64. }  
  65.    
  66. #pragma mark =====缩放-=============  
  67. -(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repertTimes  
  68. {  
  69.     CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];  
  70.     animation.fromValue = Multiple;  
  71.     animation.toValue = orginMultiple;  
  72.     animation.autoreverses = YES;  
  73.     animation.repeatCount = repertTimes;  
  74.     animation.duration = time;//不设置时候的话,有一个默认的缩放时间.  
  75.     animation.removedOnCompletion = NO;  
  76.     animation.fillMode = kCAFillModeForwards;  
  77.     return  animation;  
  78. }  
  79.    
  80. #pragma mark =====组合动画-=============  
  81. -(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes  
  82. {  
  83.     CAAnimationGroup *animation = [CAAnimationGroupanimation];  
  84.     animation.animations = animationAry;  
  85.     animation.duration = time;  
  86.     animation.removedOnCompletion = NO;  
  87.     animation.repeatCount = repeatTimes;  
  88.     animation.fillMode = kCAFillModeForwards;  
  89.     return animation;  
  90. }  
  91.    
  92. #pragma mark =====路径动画-=============  
  93. -(CAKeyframeAnimation *)keyframeAnimation:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes  
  94. {  
  95.     CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];  
  96.     animation.path = path;  
  97.     animation.removedOnCompletion = NO;  
  98.     animation.fillMode = kCAFillModeForwards;  
  99.     animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];  
  100.     animation.autoreverses = NO;  
  101.     animation.duration = time;  
  102.     animation.repeatCount = repeatTimes;  
  103.     return animation;  
  104. }  
  105.    
  106. #pragma mark ====旋转动画======  
  107. -(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount  
  108. {  
  109.     CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0, direction);  
  110.     CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];  
  111.     animation.toValue = [NSValue valueWithCATransform3D:rotationTransform];  
  112.     animation.duration  =  dur;  
  113.     animation.autoreverses = NO;  
  114.     animation.cumulative = NO;  
  115.     animation.fillMode = kCAFillModeForwards;  
  116.     animation.repeatCount = repeatCount;  
  117.     animation.delegate = self;  
  118.    
  119.     return animation;  
  120.    
posted @ 2017-08-07 11:44  wzdevelop  阅读(1890)  评论(0编辑  收藏  举报