GUI相关内容及案例贪吃蛇实现

简介

GUI的核心技术:Swing AWT

  1. 因为界面不美观
  2. 需要jre环境

学习的原因:

  1. 写出一些小工具
  2. 工作时维护到swing界面的概率极小
  3. 了解MVC架构,了解监听!

AWT

AWT介绍

  1. 包含了很多类和接口!GUI!
  2. 元素:窗口,按钮,文本框
  3. java.awt

组件和容器

创建窗口组件

import java.awt.*;

//GUI的第一个界面
public class TestFrame {
    public static void main(String[] args) {
        //Frame对象   看源码
        Frame frame = new Frame("我的第一个Java图形界面窗口");

        //需要设置可见性
        frame.setVisible(true);

        //设置窗口大小
        frame.setSize(400,400);

        //设置背景颜色    Color
        frame.setBackground(new Color(85,150,68));

        //弹出的初始位置
        frame.setLocation(200,200);

        //设置大小固定
        frame.setResizable(false);

    }
}

同时创建多个窗口

回顾封装

import java.awt.*;

public class TestFrame2 {
    public static void main(String[] args) {
        //展示多个窗口    new
        MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
        MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
        MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
        MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.magenta);
    }
}

class MyFrame extends Frame{
    static int id = 0;//可能存在多个窗口,我们需要一个计数器

    public MyFrame(int x,int y,int w,int h,Color color){
        super("Myframe"+(++id));
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);
    }
}

面板Panel

解决了关闭事件!

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//Panel 可以看成是一个空间,不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        //布局的概念
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);

        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(87, 157, 51, 255));

        //设置Panel坐标,相对于frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(234, 5, 5));

        //frame.add(panel)
        frame.add(panel);
        frame.setVisible(true);

        //监听事件,监听窗口关闭事件 System.exit()
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);
            }
        });
    }
}

布局管理器

  • 流式布局
import java.awt.*;

public class TestFlowLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();
        //组件-按钮
        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");

        //设置为流式布局
        //frame.setLayout(new FlowLayout());
        //frame.setLayout(new FlowLayout(FlowLayout.LEFT));
        frame.setLayout(new FlowLayout(FlowLayout.RIGHT));

        frame.setSize(200,200);

        //把按钮添加上去
        frame.add(button1);
        frame.add(button2);
        frame.add(button3);
        frame.setVisible(true);
    }
}
  • 东西南北中
import java.awt.*;

public class TestBorderLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestBorderLayout");

        Button east = new Button("East");
        Button west = new Button("West");
        Button south = new Button("South");
        Button north = new Button("North");
        Button center = new Button("Center");

        frame.add(east,BorderLayout.EAST);
        frame.add(west,BorderLayout.WEST);
        frame.add(south,BorderLayout.SOUTH);
        frame.add(north,BorderLayout.NORTH);
        frame.add(center,BorderLayout.CENTER);

        frame.setSize(200,200);
        frame.setVisible(true);
    }
}

  • 表格布局
import java.awt.*;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestGridLayout");

        Button btn1 = new Button("btn1");
        Button btn2 = new Button("btn2");
        Button btn3 = new Button("btn3");
        Button btn4 = new Button("btn4");
        Button btn5 = new Button("btn5");
        Button btn6 = new Button("btn6");

        frame.setLayout(new GridLayout(3,2));

        frame.add(btn1);
        frame.add(btn2);
        frame.add(btn3);
        frame.add(btn4);
        frame.add(btn5);
        frame.add(btn6);

        frame.pack();//Java函数,自动布局
        frame.setVisible(true);

    }
}
  • 布局嵌套练习(绘制下图所示结构的布局)

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class Test {
    public static void main(String[] args) {
        //创建frame
        Frame frame = new Frame("测试练习");

        //设置frame参数及布局
        frame.setBackground(new Color(252, 253, 252));
        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));

        //设置4个面板及布局
        Panel panel01 = new Panel(new GridLayout(2, 1));
        Panel panel02 = new Panel(new GridLayout(2, 2));
        Panel panel03 = new Panel(new BorderLayout());
        Panel panel04 = new Panel(new BorderLayout());

        //向面板中添加Button
        panel01.add(new Button("center-n"),BorderLayout.NORTH);
        panel01.add(new Button("center-s"),BorderLayout.SOUTH);
        panel03.add(new Button("west-1"),BorderLayout.WEST);
        panel03.add(new Button("east-1"),BorderLayout.EAST);
        panel03.add(panel01,BorderLayout.CENTER);

        panel04.add(panel02,BorderLayout.CENTER);
        for (int i = 0; i < 4; i++) {
            int m=i;
            panel02.add(new Button("center"+(++m)));
        }
        panel04.add(new Button("east-2"),BorderLayout.EAST);
        panel04.add(new Button("west-2"),BorderLayout.WEST);

        frame.add(panel03);
        frame.add(panel04);

        //设置frame关闭操作
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

总结:

  1. Frame是一个顶级窗口
  2. Panel无法单独显示,必须添加到某个容器中
  3. 布局管理器
    1. 流式
    2. 东西南北中
    3. 表格
  4. 大小,定位,背景,颜色,可见性,监听

事件监听

事件监听:当某个事情发生的时候,干什么?

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        //按下按钮,触发一些事件
        Frame frame = new Frame();
        Button button = new Button();

        //因为,addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener

        MyActionListener myActionListener = new MyActionListener();

        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();
        windowClose(frame);//关闭窗口
        frame.setVisible(true);

    }

    //关闭窗体的事件
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

//事件监听
class MyActionListener implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}

多个按钮,共享一个事件

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent2 {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始    停止
        Frame frame = new Frame("开始-停止");
        frame.setBounds(200,200,200,200);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义触发会返回的命令,如果不显式定义,则会走默认的值!
        //可以多个按钮只写一个监听类
        button2.setActionCommand("button2-stop");

        MyMonitor myMonitor = new MyMonitor();

        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);
        frame.add(button1);
        frame.add(button2);
    }
}

class MyMonitor implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand() 获得按钮的信息
        System.out.println("按钮被点击了:msg"+e.getActionCommand());
        if (e.getActionCommand().equals("start")){
        }
    }

输入框TextField监听

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TextText01 {
    public static void main(String[] args) {
        //启动!
        new MyFrame();


    }
}
class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);
        //监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        //按下enter就会触发这个输入框的事件
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');

        setVisible(true);
        pack();
    }
}
class MyActionListener2 implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField) e.getSource();//获得一些资源,返回一个对象
        System.out.println(field.getText());//获得输入框的文本
        field.setText("");//null
    }
}

简易计算器,组合+内部类回顾

oop原则:组合,大于继承

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        MyFrame01 frame01 = new MyFrame01();

    }
}
//计算器类
class MyFrame01 extends Frame{
    public MyFrame01(){
        //三个文本框
        TextField field01 = new TextField(5);
        TextField field02 = new TextField(5);
        TextField field03 = new TextField(10);
        //一个按钮
        Button button = new Button("=");
        button.addActionListener(new MyActionListener01(field01,field02,field03));

        Panel panel01 = new Panel();
        panel01.add(field01);
        //一个标签
        panel01.add(new Label("+"));
        panel01.add(field02);
        panel01.add(button);
        panel01.add(field03);
        add(panel01);

        pack();
        setVisible(true);

    }
}
class MyActionListener01 implements ActionListener{

    //获取三个变量
    private TextField num1,num2,num3;

    public MyActionListener01(TextField num1,TextField num2,TextField num3){
        this.num1=num1;
        this.num2=num2;
        this.num3=num3;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());

        //2.将这个值+法运算后,放到第三个框
        num3.setText(""+(n1+n2));

        //3.清除前两个框
        num1.setText("");
        num2.setText("");

    }
}

完全改造为面向对象

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        MyFrame01 frame01 = new MyFrame01();
        frame01.loadFrame();
    }
}
//计算器类
class MyFrame01 extends Frame{

    //属性
    TextField field01,field02,field03;

    //方法
    public void loadFrame(){
        //三个文本框
        field01 = new TextField(5);
        field02 = new TextField(5);
        field03 = new TextField(10);
        //一个按钮
        Button button = new Button("=");
        button.addActionListener(new MyActionListener01(this));

        //一个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());
        add(field01);
        add(label);
        add(field02);
        add(button);
        add(field03);

        pack();
        setVisible(true);
    }

}
//监听器类
class MyActionListener01 implements ActionListener{

    //获取计算器这个对象,在一个类中组合另外一个类
    MyFrame01 myframe01 = null;

    public MyActionListener01(MyFrame01 myframe01){
        this.myframe01=myframe01;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        int n1 = Integer.parseInt(myframe01.field01.getText());
        int n2 = Integer.parseInt(myframe01.field02.getText());

        //2.将这个值+法运算后,放到第三个框
        myframe01.field03.setText(""+(n1+n2));

        //3.清除前两个框
        myframe01.field01.setText("");
        myframe01.field02.setText("");

    }
}

使用内部类优化

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        MyFrame01 frame01 = new MyFrame01();
        frame01.loadFrame();
    }
}
//计算器类
class MyFrame01 extends Frame{

    //属性
    TextField field01,field02,field03;

    //方法
    public void loadFrame(){
        //三个文本框
        field01 = new TextField(5);
        field02 = new TextField(5);
        field03 = new TextField(10);
        //一个按钮
        Button button = new Button("=");
        button.addActionListener(new MyActionListener01());

        //一个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());
        add(field01);
        add(label);
        add(field02);
        add(button);
        add(field03);

        pack();
        setVisible(true);
    }

    //监听器类
    //内部类最大的好处,就是可以畅通无阻地访问外部的属性和方法!
    private class MyActionListener01 implements ActionListener{

        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数和被加数
            int n1 = Integer.parseInt(field01.getText());
            int n2 = Integer.parseInt(field02.getText());

            //2.将这个值+法运算后,放到第三个框
            field03.setText(""+(n1+n2));

            //3.清除前两个框
            field01.setText("");
            field02.setText("");

        }
    }
}

画笔

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}
class MyPaint extends Frame{

    public void loadFrame(){
        setBounds(200,200,600,600);
        setVisible(true);
    }

    //画笔
    @Override
    public void paint(Graphics g) {
        //画笔,需要有颜色,画笔可以画画
        g.setColor(Color.red);
        //g.drawOval(100,100,100,100);
        g.fillOval(100,100,100,100);//实心的圆

        g.setColor(Color.GREEN);
        g.fillRect(100,100,100,100);

        //养成习惯,画笔用完,将其还原到最初的颜色--黑色
    }
}

鼠标监听

目的:想要实现鼠标画画

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}
//自己的类
class MyFrame extends Frame{
    //画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList points;

    public MyFrame(String title){
        super(title);
        setBounds(200,200,400,300);
        //存鼠标点击的点
        points = new ArrayList<>();

        setVisible(true);
        //鼠标监听器,正对这个窗口
        this.addMouseListener(new MyMouseListener());
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);
        }
    }

    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }

    //适配器模式
    private class MyMouseListener extends MouseAdapter{
        //鼠标 按下,弹起,按住不放

        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame = (MyFrame) e.getSource();
            //这个我们点击的时候,就会在界面上产生一个点!画
            //这个点就是鼠标的点;
            myFrame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画一遍
            myFrame.repaint();//刷新
        }
    }
}

窗口监听

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}
class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);

        this.addWindowListener(
                //匿名内部类
            new WindowAdapter() {

                @Override
                public void windowOpened(WindowEvent e) {
                    super.windowOpened(e);
                }
                //关闭窗口
                @Override
                public void windowClosing(WindowEvent e) {
                    System.out.println("windowClosing");
                    System.exit(0);
                }

                //激活窗口
                @Override
                public void windowActivated(WindowEvent e) {
                    WindowFrame source = (WindowFrame) e.getSource();
                    source.setTitle("被激活了");
                    System.out.println("windowActivated");
                }
            }
        );
    }

    /*class MyWindowListener extends WindowAdapter{
        @Override
        public void windowClosing(WindowEvent e) {
            setVisible(false);//隐藏窗口,通过按钮,隐藏当前窗口
            System.exit(0);//正常退出
        }
    }*/
}

键盘监听

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

//键
public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(1,2,300,400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            //匿名内部类
            //键盘按下
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘下的键是哪一个,当前的码

                int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性  VK_XXX
                System.out.println(keyCode);
                if (keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
                //根据按下键的不同操作,产生不同结果
            }
        });
    }
}

Swing

窗口、面板

import javax.swing.*;
import java.awt.*;

public class JFrameDemo {
    //init();初始化
    public void init(){
        //顶级窗口
        JFrame frame = new JFrame("这是一个JFrame窗口");
        frame.setVisible(true);
        frame.setBounds(100,100,200,200);
        frame.setBackground(Color.blue);
        //设置文字Jlabel

        JLabel label = new JLabel("欢迎来到Java学习系列节目");
        frame.add(label);

        //让文本居中,设置水平对齐
        label.setHorizontalAlignment(SwingConstants.CENTER);

        //容器实例化
        Container container = frame.getContentPane();
        container.setBackground(Color.BLUE);

        //关闭事件
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
        //建立一个窗口
        new JFrameDemo().init();
    }
}

弹窗

JDialog,用来被弹出,默认就有关闭事件!

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//主窗口
public class DialogDemo extends JFrame {

    public DialogDemo(){
        this.setVisible(true);
        this.setSize(700,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame 放东西,容器
        Container container = this.getContentPane();
        container.setLayout(null);

        //按钮
        JButton button = new JButton("点击弹出一个对话框");//创建

        button.setBounds(30,30,200,50);

        //点击这个按钮的时候,弹出一个弹窗
        button.addActionListener(new ActionListener() {//监听器
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialogDemo();
            }
        });

        container.add(button);

    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}

//弹窗的窗口
class MyDialogDemo extends JDialog{
    public MyDialogDemo(){
        this.setVisible(true);
        this.setBounds(100,100,500,500);
        //this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        Container container = this.getContentPane();
        container.setLayout(null);

        container.add(new Label("秦老师带你学Java"));
    }
}

标签

label

new JLabel("xxx");

图标 ICON

import javax.swing.*;
import java.awt.*;

//图标,需要实现类,Frame需要继承
public class IconDemo extends JFrame implements Icon {
    private int width;
    private int height;

    public IconDemo(){}//无参构造

    public IconDemo(int width,int height){
        this.width = width;
        this.height = height;
    }

    public void init(){
        IconDemo iconDemo = new IconDemo(15, 15);
        //图标放在标签上,也可以放在按钮上!
        JLabel label = new JLabel("icontest",iconDemo,SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new IconDemo().init();
    }

    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }
}

图片 ImageIcon

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {
    public ImageIconDemo(){
        //获取图片的地址
        JLabel label = new JLabel("ImageIcon");

        URL url = ImageIconDemo.class.getResource("receive.jpg");

        ImageIcon imageIcon = new ImageIcon(url);

        label.setIcon(imageIcon);
        label.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = this.getContentPane();
        container.add(label);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,400,400);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

面板

JPanel

import javax.swing.*;
import java.awt.*;

public class JPanelDemo extends JFrame {
    public JPanelDemo(){
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思,间距

        JPanel panel1 = new JPanel(new GridLayout(1, 3));
        JPanel panel2 = new JPanel(new GridLayout(1, 2));
        JPanel panel3 = new JPanel(new GridLayout(2, 1));
        JPanel panel4 = new JPanel(new GridLayout(3, 2));


        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel2.add(new JButton("2"));
        panel2.add(new JButton("2"));
        panel3.add(new JButton("3"));
        panel3.add(new JButton("3"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));

        container.add(panel1);
        container.add(panel2);
        container.add(panel3);
        container.add(panel4);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

JScrollPanel 滚动条

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container = this.getContentPane();

        //文本域
        JTextArea jTextArea = new JTextArea(20, 50);
        jTextArea.setText("欢迎学习Java");

        JScrollPane scrollPane = new JScrollPane(jTextArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

按钮

图片按钮

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButton01 extends JFrame {

    public JButton01(){
        Container container = this.getContentPane();
        //将一个图片变为图标
        URL resource = JButton01.class.getResource("receive.jpg");

        Icon icon = new ImageIcon(resource);

        //把这个图标放在按钮上
        JButton button = new JButton();
        button.setIcon(icon);
        button.setToolTipText("图片按钮");

        //add
        container.add(button);

        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new JButton01();
    }
}

单选按钮

import javax.swing.*;
import java.awt.*;

public class JButtonDemo02 extends JFrame {
    public JButtonDemo02(){
        Container container = this.getContentPane();
        //单选框
        JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
        JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
        JRadioButton radioButton3 = new JRadioButton("JRadioButton03");

        //由于单选框只能选择一个,分组,一个组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(radioButton1);
        group.add(radioButton2);
        group.add(radioButton3);

        container.add(radioButton1,BorderLayout.CENTER);
        container.add(radioButton2,BorderLayout.NORTH);
        container.add(radioButton3,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}

多选按钮

import javax.swing.*;
import java.awt.*;

public class JButtonDemo03 extends JFrame {
    public JButtonDemo03(){
        Container container = this.getContentPane();
        //多选框
        JCheckBox checkBox01 = new JCheckBox("checkBox01");
        JCheckBox checkBox02 = new JCheckBox("checkBox02");

        container.add(checkBox01,BorderLayout.NORTH);
        container.add(checkBox02,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

下拉框

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01(){

        Container container = this.getContentPane();

        JComboBox status = new JComboBox();

        status.addItem(null);
        status.addItem("正在上映");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
		new TestComboboxDemo01();
    }
}

列表框

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboboxDemo02 extends JFrame{
    public TestComboboxDemo02(){

        Container container = this.getContentPane();

        //生成列表的内容
        //String[] contents = {"1","2","3"};
        Vector contents = new Vector();


        //列表中需要放入内容
        JList jList = new JList(contents);

        contents.add("zhangsan");
        contents.add("lisi");
        contents.add("wangwu");

        container.add(jList);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}
  • 应用场景
    • 选择地区,或者一些单个选项
    • 列表,展示信息,一般是动态扩容!

文本框

  • 文本框
import javax.swing.*;
import java.awt.*;

public class TestTextDemo01 extends JFrame {
    public TestTextDemo01(){
        Container container = this.getContentPane();

        JTextField textField = new JTextField("hello");
        JTextField textField2 = new JTextField("world",20);

        container.add(textField,BorderLayout.NORTH);
        container.add(textField2,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}
  • 密码框
import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame{
    public TestTextDemo02(){
        Container container = this.getContentPane();

        //尽量使用面板操作

        JPasswordField passwordField = new JPasswordField();//******
        passwordField.setEchoChar('*');

        container.add(passwordField);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}
  • 文本域
import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container = this.getContentPane();

        //文本域
        JTextArea jTextArea = new JTextArea(20, 50);
        jTextArea.setText("欢迎学习Java");

        JScrollPane scrollPane = new JScrollPane(jTextArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

贪吃蛇

  1. 定义数据
  2. 画上去
  3. 监听事件
    1. 键盘
    2. 事件
import javax.swing.*;

public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setVisible(true);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        frame.add(new GamePanel());
        //正常的游戏内容都在Panel上
    }
}
====================================================================================
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;


//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的X坐标 25*25
    int[] snakeY = new int[500];//蛇的Y坐标 25*25
    String fx;

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    int score;//成绩

    //游戏当前的状态:开始,停止
    boolean isStart = false;//默认是不开始!

    boolean isFail = false;//游戏失败状态


    //定时器   以ms为单位  1000ms=1s
    Timer timer = new Timer(100,this);//100毫秒执行一次

    //构造器
    public GamePanel(){
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就启动
    }

    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
        snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
        snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
        fx = "R";//初始方向向右

        //把食物随机分布在界面上!
        foodx = 25 + 25*random.nextInt(34);
        foody = 75 + 25*random.nextInt(24);

        score = 0;
    }

    //绘制面板,我们游戏中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this,g,25,11);//头部广告栏
        g.fillRect(25,75,850,600);//默认的游戏界面

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if (fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }


        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体的坐标
        }

        //游戏状态
        if (isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail){
            g.setColor(Color.red);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败,按下空格重新开始",300,300);
        }

    }

    //键盘监听事件
    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
            if (isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }
        //小蛇移动
        if (keyCode==KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            fx = "D";
        }else if (keyCode==KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            fx = "R";
        }

    }

    //事件监听---需要通过固定事件来刷新
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来!

            //吃食物
            if (snakeX[0] == foodx && snakeY[0] == foody){
                length++;//长度 + 1
                //分数加10
                score = score + 10;
                //再次随机生成事物
                foodx = 25 + 25*random.nextInt(34);
                foody = 75 + 25*random.nextInt(24);
            }

            //移动
            for (int i = length-1; i > 0; i--) {//后一节移到前一节的位置 snakeX[1] snakeX[0];
                snakeX[i] = snakeX[i-1];//向前移动一节
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0]>850){snakeX[0] = 25;}//边界判断
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<0){snakeX[0] = 825;}//边界判断
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){snakeY[0] = 650;}//边界判断
            }else if (fx.equals("D")) {
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0] > 650) {snakeY[0] = 75;}//边界判断
            }

            //失败判断,撞到自己就算失败
            for (int i = 1; i < length; i++){
                if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
                    isFail = true;
                }
            }

            repaint();//重画页面
        }
        timer.start();//定时器开启
    }

    @Override
    public void keyReleased(KeyEvent e) {
    }
}
===================================================================================
import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    //图片要放在src文件中
    //相对路径  tx.jpg
    //绝对路径  /   相当于当前项目
    public static URL headerURL = Data.class.getResource("/statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("/statics/up.png");
    public static URL downURL = Data.class.getResource("/statics/down.png");
    public static URL leftURL = Data.class.getResource("/statics/left.png");
    public static URL rightURL = Data.class.getResource("/statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("/statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("/statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);

}
posted @ 2022-01-02 00:53  wydilearn  阅读(58)  评论(0编辑  收藏  举报