目录

Preface 



Chapter 1: Hello World – A Cross-platform Game 7

如何创造一个Cocos2d-Js游戏蓝图

环境搭建和运行、测试跨平台游戏



Chapter 2: Adding Interactivity – The Making of a Concentration Game

通过制作一个最受欢迎的游戏来学习如何创造sprite,用鼠标和手指触控来使它们相互作用



Chapter 3: Moving Sprites Around the Screen –An Endless Runner

通过制作一个跑酷类游戏来介绍滚动(scrolling和基于内插动画(motion tween)的sprite运动。

粒子效果和结束游戏的碰撞检测



Chapter 4: Learn about Swipes through the making of Sokoban



Chapter 5: Become a Musical Maestro 



Chapter 6: Controlling the Game with Virtual Pads 



Chapter 7:Adding Physics to Your Games Using the Box2D Engine

 


 

Chapter 8: Adding Physics to Your Games Using the Chipmunk2D Engine

 


 

Chapter 9: Creating Your Own Blockbuster Game – A Complete Match 3 Game



Summary 


 

posted @ 2015-03-22 22:48  WWQ~  阅读(206)  评论(0)    收藏  举报