Unity-接口实现点击事件
public class EventSystem : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler {
public void OnPointerClick(PointerEventData eventData) {
Debug.LogError("连续点击次数" + eventData.clickCount);
Debug.LogError("进入游戏时间"+ eventData.clickTime);
Debug.LogError("点击了物体");
}
public void OnPointerEnter(PointerEventData eventData) {
Debug.LogError("鼠标进入");
GetComponent<Image>().color = Color.green;
transform.localScale = Vector3.one * 2;
}
public void OnPointerExit(PointerEventData eventData) {
Debug.LogError("鼠标退出");
GetComponent<Image>().color = Color.white;
transform.localScale = Vector3.one;
}
}
本文来自博客园,作者:坞中客,转载请注明原文链接:https://www.cnblogs.com/wuzhongke/p/16554770.html

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