#define MAX_FILE_PATH 260
void CControlDlg::OnBnClickedBtnGamepath()
{
// TODO: 在此添加控件通知处理程序代码
CFileDialog CBinFileDlg(FALSE, NULL, NULL, 0, _T("Exe File (*.exe)|*.exe|All File (*.*)|*.*||") , NULL);
CBinFileDlg.DoModal();
m_csMainPath = CBinFileDlg.GetPathName();
SetDlgItemText(IDC_EDIT_GAME_PATH, m_csMainPath);
SaveBaseInfo();
}
void CControlDlg::SaveBaseInfo()
{
CString csConfigPath = m_csDirPath + _T("//data//config.ini");
WritePrivateProfileString(_T("BaseInfo"), _T("GamePath"), m_csMainPath.GetBuffer(), csConfigPath);
}
void CControlDlg::OnInitConfigInfo()
{
TCHAR szModulePath[MAX_FILE_PATH+1] = {0};
TCHAR szDriverPath[MAX_FILE_PATH+1] = {0};
TCHAR szDirPath[MAX_FILE_PATH+1] = {0};
TCHAR szFilePath[MAX_FILE_PATH+1] = {0};
TCHAR szExtPath[MAX_FILE_PATH+1] = {0};
GetModuleFileName(NULL, szModulePath, MAX_FILE_PATH);
_tsplitpath(szModulePath, szDriverPath, szDirPath, szFilePath,szExtPath);
m_csDirPath.Format(_T("%s%s"), szDriverPath, szDirPath) ;
//初始化账号信息
//InitAccountInfo();
CString csConfigPath = m_csDirPath + _T("//data//config.ini");
TCHAR szMainPath[MAX_FILE_PATH+1] = {0};
if (!PathFileExists(csConfigPath))
{
return ;
}
GetPrivateProfileString(_T("BaseInfo"), _T("GamePath"),_T(""), szMainPath , MAX_FILE_PATH,csConfigPath);
m_csMainPath = szMainPath;
SetDlgItemText(IDC_EDIT_GAME_PATH, m_csMainPath);
UpdateData(FALSE);
}