cocos2dx数据传递
一:GameScene场景向TestLayer层中数据传递(传递结构体等大量数据)
1:TestLayer.h中定义GameScene *gameScene
2:TestLayer()的构造函数中添加参数GameScene *scene,并在TestLayer中gameScene=scene
3:使用:gameScene->...
一:GameScene场景向TestLayer层中数据传递(传递结构体等大量数据)
1:TestLayer.h中定义GameScene *gameScene
2:TestLayer()的构造函数中添加参数GameScene *scene,并在TestLayer中gameScene=scene
3:使用:gameScene->...