访问者模式
代码1:访问者
//状态
abstract class Action
{
//得到男人结论或反应
public abstract void GetManConclusion(Man concreteElementA);
//得到女人结论或反应
public abstract void GetWomanConclusion(Woman concreteElementB);
}
//成功
class Success : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,背后多半有一个伟大的女人。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,背后大多有一个不成功的男人。", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//失败
class Failing : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,闷头喝酒,谁也不用劝。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,眼泪汪汪,谁也劝不了。", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//恋爱
class Amativeness : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,凡事不懂也要装懂。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,遇事懂也装作不懂", concreteElementB.GetType().Name, this.GetType().Name);
}
}
//结婚
class Marriage : Action
{
public override void GetManConclusion(Man concreteElementA)
{
Console.WriteLine("{0}{1}时,感慨道:恋爱游戏终结时,‘有妻徒刑’遥无期。", concreteElementA.GetType().Name, this.GetType().Name);
}
public override void GetWomanConclusion(Woman concreteElementB)
{
Console.WriteLine("{0}{1}时,欣慰曰:爱情长跑路漫漫,婚姻保险保平安。", concreteElementB.GetType().Name, this.GetType().Name);
}
}
代码2:访问者操作的元素
//人
abstract class Person
{
//接受
public abstract void Accept(Action visitor);
}
//男人
class Man : Person
{
public override void Accept(Action visitor)
{
visitor.GetManConclusion(this);
}
}
//女人
class Woman : Person
{
public override void Accept(Action visitor)
{
visitor.GetWomanConclusion(this);
}
}
代码3:元素集合
//对象结构
class ObjectStructure
{
private IList<Person> elements = new List<Person>();
//增加
public void Attach(Person element)
{
elements.Add(element);
}
//移除
public void Detach(Person element)
{
elements.Remove(element);
}
//查看显示
public void Display(Action visitor)
{
foreach (Person e in elements)
{
e.Accept(visitor);
}
}
}
代码4:客户端代码
class Program
{
static void Main(string[] args)
{
ObjectStructure o = new ObjectStructure();
o.Attach(new Man());
o.Attach(new Woman());
Success v1 = new Success();
o.Display(v1);
Failing v2 = new Failing();
o.Display(v2);
Amativeness v3 = new Amativeness();
o.Display(v3);
Marriage v4 = new Marriage();
o.Display(v4);
Console.Read();
}
}
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