GUI练习:贪吃蛇游戏

GUI练习:贪吃蛇游戏

  • 帧:如果时间片足够小,就是动画
  • 键盘监听
  • 定时器Timer
  • 代码按照B站狂神说视频教程编写,有改动:不能回头,初始位置随机,把计算坐标作为单独的方法提出来,食物位置不能和蛇重合
  • 图片素材:https://ws28.cn/f/4gkrkyf5bm4

  • StartGame.java 主启动类

    //游戏的主启动类
    public class StartGame {
        public static void main(String[] args) {
            JFrame frame = new JFrame();
    
            frame.setBounds(210,210,900,720);
            frame.setResizable(false);//窗口大小不可变
            frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    
            //正常游戏界面都应该在面板上
            frame.add(new GamePanel());
    
            frame.setVisible(true);
        }
    }
    
    
  • Data.java 数据类

    //数据中心
    public class Data {
        //相对路径 a.jpg
        //绝对路径 /  相当于当前的项目
        private static URL headerURL = Data.class.getResource("statics/header.png");
        public static ImageIcon header = new ImageIcon(headerURL);
    
        private static URL upURL = Data.class.getResource("statics/up.png");
        private static URL downURL = Data.class.getResource("statics/down.png");
        private static URL leftURL = Data.class.getResource("statics/left.png");
        private static URL rightURL = Data.class.getResource("statics/right.png");
        public static ImageIcon up = new ImageIcon(upURL);
        public static ImageIcon down = new ImageIcon(downURL);
        public static ImageIcon left = new ImageIcon(leftURL);
        public static ImageIcon right = new ImageIcon(rightURL);
    
        private static URL bodyURL = Data.class.getResource("statics/body.png");
        public static ImageIcon body = new ImageIcon(bodyURL);
    
        private static URL foodURL = Data.class.getResource("statics/food.png");
        public static ImageIcon food = new ImageIcon(foodURL);
    
    }
    
  • GamePanel.java 游戏面板

    //游戏的面板
    public class GamePanel extends JPanel implements KeyListener, ActionListener {
        //画布左上角坐标
        public static final int firstX=25;
        public static final int firstY=75;
        public static final int size=25;//格子大小  共34*24个格子
        //随机数
        public static Random n=new Random();
        //定义蛇的数据结构
        int length;//蛇的长度
        int[] snakeX=new int[900];//蛇的x坐标 25*25
        int[] snakeY=new int[900];//蛇的y坐标 25*25
        char fx;//初始方向
        //食物坐标
        int foodx;
        int foody;
        int score;//成绩
        Random random = new Random();
        boolean isStart=false;//游戏当前状态,默认不开始
        boolean isFail=false;//游戏失败
        //定时器
        Timer timer = new Timer(200,this);//100毫秒刷新一次
    
        //构造方法
        public GamePanel(){
            init();
            //获得焦点和键盘事件
            this.setFocusable(true);//获得焦点事件
            this.addKeyListener(this);//获得键盘监听事件
            timer.start();//游戏一开始就启动
        }
    
        //初始化方法
        public void init(){
            score=0;
            length=3;
            //(int) (Math.random() * (y + 1 - x)) + x 随机取 [x,y] 区间整数
            int head_x = (int) (Math.random() * (31 + 1 - 3)) + 3;
            int head_y = (int) (Math.random() * (21 + 1 - 3)) + 3;
            snakeX[0]=setX(head_x);snakeY[0]=setY(head_y);//脑袋的坐标
            snakeX[1]=snakeX[0]-size;snakeY[1]=snakeY[0];//脑袋的坐标
            snakeX[2]=snakeX[0]-size*2;snakeY[2]=snakeY[0];//脑袋的坐标
            fx='R';
            foodx=setX(random.nextInt(34)+1);
            foody=setY(random.nextInt(24)+1);
            for (int i = 0; i < length; i++) {
                while (foodx == snakeX[i] && foody == snakeY[i]) {
                    foodx=setX(random.nextInt(34)+1);
                    foody=setY(random.nextInt(24)+1);
                }
            }
    
    
    
        }
    
        //绘制面板,游戏中的所有东西,都使用这个画笔画
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);//清屏的作用,删掉会闪屏
            //绘制静态的面板
            this.setBackground(Color.WHITE);
            Data.header.paintIcon(this,g,25,11);//头部广告栏
            g.setColor(Color.PINK);
            g.fillRect(25,75,850,600);//默认的游戏界面
            g.setColor(Color.BLACK);
            //画成绩
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,18));
            g.drawString("长度:"+length,750,33);
            g.drawString("分数:"+score,750,50);
            //画食物
            Data.food.paintIcon(this,g,foodx,foody);
            //把蛇画上去
            for (int i = 1; i < length; i++) {//画身体
                Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
            }
            switch (fx){//画蛇头
                case 'R':
                    Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
                    break;
                case 'L':
                    Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
                    break;
                case 'U':
                    Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
                    break;
                case 'D':
                    Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
                    break;
            }
            //游戏状态
            if (!isStart) {
                g.setColor(Color.white);
                g.setFont(new Font("微软雅黑",Font.BOLD,60));
                g.drawString("按下空格开始游戏",210,360);
            }
            if(isFail){
                g.setColor(Color.red);
                g.setFont(new Font("微软雅黑",Font.BOLD,60));
                g.drawString("失败!按下空格重新开始",140,360);
            }
    
        }
    
        //键盘监听器
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode();//获得键盘按键
            if (keyCode == KeyEvent.VK_SPACE) {
                if(isFail){//重新开始
                    isFail=false;
                    init();//重新开始
                }else {
                    isStart=!isStart;
                }
    
                repaint();
            }
            //小蛇移动
            if (keyCode == KeyEvent.VK_UP) {
                if (fx=='D')
                    fx='D';
                else
                    fx='U';
            }else if (keyCode == KeyEvent.VK_DOWN){
                if (fx=='U')
                    fx='U';
                else
                    fx='D';
            }else if (keyCode == KeyEvent.VK_LEFT){
                if (fx=='R')
                    fx='R';
                else
                    fx='L';
            }else if (keyCode == KeyEvent.VK_RIGHT){
                if (fx=='L')
                    fx='L';
                else
                    fx='R';
            }
        }
        //事件监听--需要通过固定时间来刷新 1s-10次
        @Override
        public void actionPerformed(ActionEvent e) {
            if (isStart && (!isFail)) {
                //吃食物
                if (snakeX[0] == foodx && snakeY[0] == foody) {
                    foodx=setX(random.nextInt(34)+1);
                    foody=setY(random.nextInt(24)+1);
                    length++;
                    score+=10;
                }
    
                //身体移动
                for (int i = length-1; i > 0; i--) {
                    snakeX[i]=snakeX[i-1];
                    snakeY[i]=snakeY[i-1];
                }
                //走向
                if (fx == 'R') {
                    snakeX[0]+=size;
                    if (snakeX[0] > setX(34))
                        snakeX[0] = setX(1);
                } else if (fx == 'L') {
                    snakeX[0]-=size;
                    if (snakeX[0] < setX(1))
                        snakeX[0] = setX(34);
                }else if (fx == 'U') {
                    snakeY[0]-=size;
                    if (snakeY[0] < setY(1))
                        snakeY[0] = setY(24);
                }else if (fx == 'D') {
                    snakeY[0]+=size;
                    if (snakeY[0] > setY(24))
                        snakeY[0] = setY(1);
                }
                //失败判断,撞到自己
                for (int i = 1; i < length; i++) {
                    if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]) {
                        isFail = true;
                    }
                }
                repaint();
            }
            timer.start();
        }
    
        @Override
        public void keyReleased(KeyEvent e) {
    
        }
    
        @Override
        public void keyTyped(KeyEvent e) {
    
        }
    
        //计算坐标
        public int setX(int i){//参数为实际坐标,不是数组下标
            return firstX+(i-1)*size;
        }
        public int setY(int i){
            return firstY+(i-1)*size;
        }
    
    
    }
    

posted @ 2021-01-13 20:44  迪迦是真的  阅读(119)  评论(0)    收藏  举报
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