享元模式-结构型
享元模式
模式所涉及的角色

Flyweight: 享元接口,通过这个接口传入外部状态并作用于外部状态;
ConcreteFlyweight: 具体的享元实现对象,必须是可共享的,需要封装享元对象的内部状态;
UnsharedConcreteFlyweight: 非共享的享元实现对象,并不是所有的享元对象都可以共享,非共享的享元对象通常是享元对象的组合对象;
FlyweightFactory: 享元工厂,主要用来创建并管理共享的享元对象,并对外提供访问共享享元的接口;
这里列举非上图继承关系但是容易理解
//棋子享元类 棋子的相同的属性对象。
public class ChessUnit {
public int id;
public String color;
public String chessName;
public ChessUnit (int id, String color, String chessName) {
this.id = id;
this.color = color;
this.chessName = chessName;
}
}
//真正的棋子类 带有坐标
public class Chess {
private ChessUnit chessUnit;
private int x;
private int y;
public Chess(ChessUnit chessUnit, int x, int y){
this.chessUnit = chessUnit;
this.x = x;
this.y = y;
}
}
//提供一个工厂类,保存不变的那些固定的不变的要被共享的享元对象,用静态对象保存
public class ChessUnitFactory {
private static final Map<Integer, ChessUnit> chesses = new HashMap<Integer, ChessUnit>();
static {
chesses.put(1, new ChessUnit(1, "red", "马"));
chesses.put(2, new ChessUnit(1, "red", "将"));
chesses.put(3, new ChessUnit(1, "red", "士"));
chesses.put(4, new ChessUnit(1, "red", "象"));
}
public static ChessUnit getChessByid(int chessId){
return chesses.get(chessId);
}
}
//一个棋盘类,在构造方法中调用init方法,利用保存好的静态变量来初始化对象,节约内存空间。
public class ChessBoard {
private Map<Integer, Chess> chessBoard = new HashMap<Integer, Chess>();
public ChessBoard(){
init();
}
public void init() {
chessBoard.put(1, new Chess(ChessUnitFactory.getChessByid(1),123,32));
chessBoard.put(2, new Chess(ChessUnitFactory.getChessByid(2),123,32));
chessBoard.put(3, new Chess(ChessUnitFactory.getChessByid(3),123,32));
chessBoard.put(4, new Chess(ChessUnitFactory.getChessByid(4),123,32));
}
}

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