享元模式-结构型

享元模式

模式所涉及的角色

Flyweight: 享元接口,通过这个接口传入外部状态并作用于外部状态;
ConcreteFlyweight: 具体的享元实现对象,必须是可共享的,需要封装享元对象的内部状态;
UnsharedConcreteFlyweight: 非共享的享元实现对象,并不是所有的享元对象都可以共享,非共享的享元对象通常是享元对象的组合对象;
FlyweightFactory: 享元工厂,主要用来创建并管理共享的享元对象,并对外提供访问共享享元的接口;

这里列举非上图继承关系但是容易理解

//棋子享元类 棋子的相同的属性对象。
public class ChessUnit {
	public int id;
	public String color;
	public String chessName;
	
	public ChessUnit (int id, String color, String chessName) {
		this.id = id;
		this.color = color;
		this.chessName = chessName;
	}
}
//真正的棋子类 带有坐标
public class Chess {
	private ChessUnit chessUnit;
	private int x;
	private int y;
	public Chess(ChessUnit chessUnit, int x, int y){
		this.chessUnit = chessUnit;
		this.x = x;
		this.y = y;
	}

}
//提供一个工厂类,保存不变的那些固定的不变的要被共享的享元对象,用静态对象保存
public class ChessUnitFactory {
	
	private static final  Map<Integer, ChessUnit>  chesses = new HashMap<Integer, ChessUnit>();
	
	static {
		chesses.put(1, new ChessUnit(1, "red", "马"));
		chesses.put(2, new ChessUnit(1, "red", "将"));
		chesses.put(3, new ChessUnit(1, "red", "士"));
		chesses.put(4, new ChessUnit(1, "red", "象"));	
	}
	public static ChessUnit getChessByid(int chessId){
		return chesses.get(chessId);
	}

}
//一个棋盘类,在构造方法中调用init方法,利用保存好的静态变量来初始化对象,节约内存空间。
public class ChessBoard {
	
	private Map<Integer, Chess> chessBoard = new HashMap<Integer, Chess>();
	
	public	ChessBoard(){
		init();
	}
	
	public void init() {
		chessBoard.put(1, new Chess(ChessUnitFactory.getChessByid(1),123,32));
		chessBoard.put(2, new Chess(ChessUnitFactory.getChessByid(2),123,32));
		chessBoard.put(3, new Chess(ChessUnitFactory.getChessByid(3),123,32));
		chessBoard.put(4, new Chess(ChessUnitFactory.getChessByid(4),123,32));
	}
}
posted @ 2021-08-02 16:46  8023渡劫  阅读(45)  评论(0)    收藏  举报