1 struct point
2 {
3 double x, y;
4 point( double _x = 0, double _y = 0 )
5 {
6 x = _x;
7 y = _y;
8 }
9 point operator-( point t )
10 {
11 return point( x - t.x, y - t.y );
12 }
13 double operator*( point t )
14 {
15 return x * t.y - y * t.x;
16 }
17 };
18
19 //快速排斥试验模板
20 bool quickExclude( point a, point b, point c, point d )
21 {
22 int x1 = a.x, x2 = b.x, x3 = c.x, x4 = d.x;
23 int y1 = a.y, y2 = b.y, y3 = c.y, y4 = d.y;
24 if ( min(x1,x2) <= max(x3,x4) && min(x3,x4) <= max(x1,x2) &&
25 min(y1,y2) <= max(y3,y4) && min(y3,y4) <= max(y1,y2) )
26 return true;
27 else return false;
28 }
29
30 //跨立试验模板(两线段是否相交)
31 bool ifIntersect( point a, point b, point c, point d )
32 {
33 if ( quickExclude( a, b, c, d ) )
34 {
35 if ( ( ( a - c ) * ( c - d ) ) * ( ( b - c ) * ( c - d ) ) <= 0 && ( ( c - a ) * ( a - b ) ) * ( ( d - a ) * ( a - b ) ) <= 0 )
36 return true;
37 }
38 return false;
39 }
40
41 //若已判断两线段相交求交点或者求两相交直线交点模板(四个点为a, b, c, d),a1, b1, c1, a2, b2, c2为方程系数,交点为x0和y0
42 double a1 = a.y - b.y;
43 double b1 = b.x - a.x;
44 double c1 = a.x * b.y - b.x * a.y;
45 double a2 = c.y - d.y;
46 double b2 = d.x - c.x;
47 double c2 = c.x * d.y - d.x*c.y;
48 double x0 = ( b1 * c2 - b2 * c1 ) / ( a1 * b2 - a2 * b1 );
49 double y0 = ( a2 * c1 - a1 * c2 ) / ( a1 * b2 - a2 * b1 );