//策略模式实例代码
//策略模式作为一种软件设计模式,指对象有某个行为,但在不同的场景中,
//该行为有的实现算法。
#include <iostream>
using namespace std;
class StrategyInterface //虚基类
{
public:
virtual void execute() = 0;//纯虚函数
};
class ConcreteStrategyA: public StrategyInterface
{
public:
virtual void execute()
{
cout << "Called ConcreteStrategyA execute method" << endl;
}
};
class ConcreteStrategyB: public StrategyInterface
{
public:
virtual void execute()
{
cout << "Called ConcreteStrategyB execute method" << endl;
}
};
class ConcreteStrategyC: public StrategyInterface
{
public:
virtual void execute()
{
cout << "Called ConcreteStrategyC execute method" << endl;
}
};
class Context
{
private:
StrategyInterface *_strategy;
public:
Context(StrategyInterface *strategy):_strategy(strategy) //成员初始化列表
{
}
void set_strategy(StrategyInterface *strategy)
{
_strategy = strategy;
}
void execute()
{
_strategy->execute();
}
};
int main(int argc, char *argv[])
{
ConcreteStrategyA concreteStrategyA;
ConcreteStrategyB concreteStrategyB;
ConcreteStrategyC concreteStrategyC;
Context contextA(&concreteStrategyA);
Context contextB(&concreteStrategyB);
Context contextC(&concreteStrategyC);
contextA.execute();
contextB.execute();
contextC.execute();
contextA.set_strategy(&concreteStrategyB);
contextA.execute();
contextA.set_strategy(&concreteStrategyC);
contextA.execute();
return 0;
}